Nash wrote:That won't really work though, will it? I thought the only way to properly replace the player is to erase the original DoomPlayer and define a custom one in KEYCONF?
True. So I guess his example wasn't really that simple.
For most actors you just replace them as above. (e.g. "actor MyHellKnight : BaronOfHell replaces HellKnight")
For players you must still define a new actor with a unique name, but without the replaces keyword. (e.g. "actor MyDoomPlayer : PlayerPawn") Then you need to make a KEYCONF lump with this in it, which will replace the player's normal class with your new class:
Code: Select all
clearplayerclasses
addplayerclass MyDoomPlayer