Yet another, minor thing: The gibs that the mutated zombie and the bunny spawn have messed up colours aka. wrong palette it seems.
Scoredoom also works great for heretic and hexen.

fixed.dljosef wrote:What's still bugging me about the Cerebus is that one of his heads is already down when he's active, even at full health. (normally, one of his heads dies when he's down to 50% of his health)
I'm sorry, but fighting Cerebus when one of his heads is already down sounds too silly for my liking.
Edit: That nagging thing about Cerebus aside, I haven't found any bugs yet.
I think its due to the fact that I have the messages overlapping, due to me rushing and copy and pasting. I will have an update tonight or tomorrow night.Doom64hunter wrote:This time I got the kill bonus, the secrets bonus and the barrel bonus.
Intermission screen said : Kills 100%, Items 100%, Secrets 100%, Barrels 50%
Why did I get the barrel bonus, but not the item bonus?
Its something to do with the A_TakeInventory/A_GiveInventory calls used in the the decorate to create extra states. The Zsec had this too, which I had to edit.Doom64hunter wrote:I found yet another parasite... the repeater zombie.
Now with this one, it only crashes when he didn't cool down the repeater yet, which means that the repeater sound still plays while he is a bunny.
This could mean, that any monster, which has such a warm up stage, could potentially crash the game when killed while morphed.
I think I'm going to check every single zombie for such a crash now.