Today I discovered what is the main cause of loss of fps in some areas of the map. This is a very large number of grass sprites in open areas, which are not covered with one-sided lines (many of my buildings are made using 3d floors, no 1-sided lines). When I delete this sprites my fps increase from about 30 fps to about 60-70 fps (I'm using GTX285), and this is very difference. But then this areas looks worse. I tried to reduce the textures by half from 512x512 to 256x256, but it was not as much difference in fps, so I leave 512x512. Zip with textures and sounds will be have something about 100-120 mb, maybe I can get rid of a few more unnecessary things, then filesize will be smaller.
I just resigned from certain places, but this map is still very, very big. I hope that after my changes of map geometry (more 1-sided lines) you will be able to play. On start, I have little "freeze" in 6-8 points of map, but after then everything is fine. I guess thiss is problem with precache gl textures function in GZDoom, but when I reduce size of textures by half, I still have this damn "freezes".DBThanatos wrote:Oh well, then I might not be able to play it; I guess I could "freeze" and run through the static map at least to see itReinchard2 wrote:No, there will by only one big map.
Im not a good betatester, at all, but I'll say I am just for you to send it over here and try it ASAP
EDIT: or I could say I can help to know in which systems might work




