Dawn of Reality - new version release
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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CaptainToenail
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Re: Dawn of Reality - realy big city map
I salute you sir 
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Tormentor667
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Re: Dawn of Reality - realy big city map
Tree Shadows - How?
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Reinchard2
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CaptainToenail
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Re: Dawn of Reality - realy big city map
I think someone said flat tranlucent 3D models,
At least that's my guess
At least that's my guess
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Tormentor667
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Re: Dawn of Reality - realy big city map
Most propably, yes 
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Xim
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Re: Dawn of Reality - realy big city map
Looks awesome. But as said on the first page, I hope this has some good gameplay.
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Enjay
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Re: Dawn of Reality - realy big city map
I've seen 3D models used for a shadow effect before. In that particular case, 1 model was a ceiling fan that was set to rotate. A second model was a very flat, translucent model with a skin that looked like the shadow of a fan. It was also set to rotate. Place both models in the same spot and it looks like the model on the floor is the shadow of the rotating fan above. Very cool.
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Dancso
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Re: Dawn of Reality - realy big city map
Awesome. Best high-res, model using project I've seen. The shadows make it even more awesome. 
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Reinchard2
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Re: Dawn of Reality - realy big city map
This is post from Doomworld, but I copied it here, maybe anyone of you can solve my problem with latest versions og GZDoom.
I'm making final touches and to the end of the week I'm begin to insert monsters. Also, soon I will need several people to beta testing. I have a problem with slopes. I make this map for GZDoom 1.3, but this version don't support vavoom vertex slopes. This feature is available in latest GZdoom versions, but every version under 1.3 works slower with this map. Maybe this is reason of precache textures function. I will try to further reduce some of the texture and remove a few of them, maybe this helps and map will be playable on latest version of GZDoom.
I'm making final touches and to the end of the week I'm begin to insert monsters. Also, soon I will need several people to beta testing. I have a problem with slopes. I make this map for GZDoom 1.3, but this version don't support vavoom vertex slopes. This feature is available in latest GZdoom versions, but every version under 1.3 works slower with this map. Maybe this is reason of precache textures function. I will try to further reduce some of the texture and remove a few of them, maybe this helps and map will be playable on latest version of GZDoom.
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DBThanatos
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Re: Dawn of Reality - realy big city map
A couple weeks ago, I was wondering whatever happened to this project. Glad to see you're still working on it. It's been 2 years since you announced it over here, and Im still dying to try it 
So, did you split it into several sections (maps) as you planned?
So, did you split it into several sections (maps) as you planned?
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Reinchard2
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Re: Dawn of Reality - realy big city map
No, there will by only one big map.
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Apothem
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Re: Dawn of Reality - realy big city map
Looking great, I hope you release it even if you dont finish it 
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AVGN
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Re: Dawn of Reality - realy big city map
i'm making him some monstersReinchard2 wrote:This is post from Doomworld, but I copied it here, maybe anyone of you can solve my problem with latest versions og GZDoom.
I'm making final touches and to the end of the week I'm begin to insert monsters. Also, soon I will need several people to beta testing. I have a problem with slopes. I make this map for GZDoom 1.3, but this version don't support vavoom vertex slopes. This feature is available in latest GZdoom versions, but every version under 1.3 works slower with this map. Maybe this is reason of precache textures function. I will try to further reduce some of the texture and remove a few of them, maybe this helps and map will be playable on latest version of GZDoom.
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Caligari87
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Re: Dawn of Reality - realy big city map
I'd be happy to do some beta testing on this if you want to shoot it my way
I'm not extremely rigorous, but I'll do my best.

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DBThanatos
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Re: Dawn of Reality - realy big city map
Oh well, then I might not be able to play it; I guess I could "freeze" and run through the static map at least to see itReinchard2 wrote:No, there will by only one big map.
Im not a good betatester, at all, but I'll say I am just for you to send it over here and try it ASAP
EDIT: or I could say I can help to know in which systems might work