Deus Vult II

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Mike.Reiner
Posts: 55
Joined: Mon Nov 15, 2004 7:35 am

Deus Vult II

Post by Mike.Reiner »

Image

The first edition is here:
http://students.washington.edu/hp1985/DVII-1u.zip


Made by Huy Pham.
Last edited by Mike.Reiner on Fri Feb 22, 2008 3:50 pm, edited 4 times in total.
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Nash
 
 
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Re: Deus Vult II

Post by Nash »

Holy crap! Can't wait to fly back home to play this... !
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Cutmanmike
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Re: Deus Vult II

Post by Cutmanmike »

Sauron is back! Awesome. Time to coop like crazy.
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Tormentor667
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Re: Deus Vult II

Post by Tormentor667 »

Whoaporn! MUST DOWNLOAD! :)
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esselfortium
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Re: Deus Vult II

Post by esselfortium »

Oh wow. I just played through the first two maps and the start of the third one. Awesomely, unbelievably epic. I love it.
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Amuscaria
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Re: Deus Vult II

Post by Amuscaria »

LET'S ROCK INTO MORDOR!!!
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Enjay
 
 
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Re: Deus Vult II

Post by Enjay »

Having some great fun with this. Even though a lot of the fights are not quite my taste, this is a must play simply for the huge spectacle of it. Very impressive.

Not really sure why it comes bundled with GZdoom and an ini set up with defaults that don't suit my computer or my tastes though. Anyway, I just used my own install and I fixed the mapinfo too seeing as how someone had "broken" jumping and crouching. :P
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Juan "JacKThERiPPeR
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Re: Deus Vult II

Post by Juan "JacKThERiPPeR »

:O!
Worst
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Re: Deus Vult II

Post by Worst »

so far played the first two maps, which are pretty awesome 8-)
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skillsaw
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Re: Deus Vult II

Post by skillsaw »

I can't believe the scale of these maps... This is absolutely fantastic so far!
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dljosef
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Re: Deus Vult II

Post by dljosef »

My favorite map out of these so far is map 29 because the original DV is there. :P

I can't wait to see what the rest of the maps will be like. ;)
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Tenement Funster
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Re: Deus Vult II

Post by Tenement Funster »

I have only played the first 2 maps so far, and they are brilliantly mapped and quite fun, but there is one thing I must bitch about. The new sounds for the pistol/chaingun and shotgun are fucking HORRIBLE. It's so bad that I can't play with the sound on. I really don't understand why you'd change just these three weapons, and why you'd replace the sounds with something so obviously inferior.

And I'm curious as to what's up with all the barret set-ups. I've noticed a LOT of areas where strong monsters are, or large numbers of monsters, and there's often barrels placed around in chains that you're blatantly meant to shoot to blow up all the monsters. I have only played the first 2 maps, as I said, so if it just has something to do with the area I'm in, that's great. I just hope this trend doesn't continue in every map, it's getting a bit old D:
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Unknown_Assassin
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Re: Deus Vult II

Post by Unknown_Assassin »

:shock: Can't wait to try this when I get home.
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Graf Zahl
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Re: Deus Vult II

Post by Graf Zahl »

Enjay wrote: Not really sure why it comes bundled with GZdoom and an ini set up with defaults that don't suit my computer or my tastes though. Anyway, I just used my own install and I fixed the mapinfo too seeing as how someone had "broken" jumping and crouching. :P

Damn cheater! :mrgreen:
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Enjay
 
 
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Re: Deus Vult II

Post by Enjay »

That's me. :biggrin:
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