Ah, there we go!edit: play nice, kids
Ah, there we go!


Genius? Probably not. Interesting certainly. It's possibly the first time somone has "retrofitted" a modern port WAD back to vanilla standards. Mind you, I guess you could kind of say that people have been doing things of the same kind of principle for years when they take a Quake level or whatever and squeeze it into Doom.Xaser wrote:Why is this so genius?
I dunno. I just thought it'd be an interesting thing to try out, both as a fun side project and as a technical feat.Xaser wrote:Why is this so genius?
Listen to this man. If anyone reading this hasn't played Suspended in Dusk, you need to go play it right now. Hands-down, the most visually impressive vanilla wad I've ever played. It looks just as amazing even if you play it in GZDoom or something fancy like that ;pWhoever says this can't be done in doom2.exe, I have three words for you.
Suspended In Dusk.
End of story. No further questions, your honor. Any further retorts will result in instant decapitation and a $500.00 fine.
Thank you for the words of encouragement and support; it's nice to hear from one of the main KDiZD contributors.Risen wrote:If I had more free time, I'd join the team right now.
Anyway, good luck; looking forward to it.
Mission success, then! I was trying to lead into it in a way that'd make everyone think "what?! what the heck kind of monsterous engine are you making this for?!" because I'm a goofy idiotEriance wrote:Please excuse my comments, but i didn't mean to shoot down anyone who is working on this project. I was talking about the part you said about "without the limits of Zdoom", so i naturally assumed it was gonna be some more advanced port (like GZdoom and Doomsday). But then I read that this is using Doom2.exe and was simply wondering how Vanilla doom is less restricting then Zdoom is. Since you are porting a game from something more advanced to something less advanced, i assumed you were downgrading it. And i meant no offense by that.
Cool. Thanks for your interest and support.From the Screenshots, it looks a lot less cluttered than KDIZD did (no offense, but i thought there was too much stuff in some KDiZD maps). i look forward to trying it.
