Knee-Deep in KDiZD: Z1M3 screenshot-whoring brigade (12/14)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
NiGHTMARE
- Posts: 3463
- Joined: Sat Jul 19, 2003 8:39 am
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
Regarding co-op, won't KDiKDiZD be playable in Odamex?
-
esselfortium
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
@NiGHTMARE: I hadn't thought of Odamex until Tun mentioned it to me last night on IRC and tested some stuff out. It's apparently working perfectly on there so far.
-
Siggi
- Posts: 3288
- Joined: Sun Oct 03, 2004 8:57 am
- Preferred Pronouns: They/Them
- Location: South Africa
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
Why wouldn't it work in Odamex? 
-
Gez
-

- Posts: 17946
- Joined: Fri Jul 06, 2007 3:22 pm
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
If Odamex is a port that, like PrBoom or Choco tries to keep as close as possible to Doom2.exe and strive to be abusable in all the same ways Doom2.exe can be abused, then yeah it should work.Siggi wrote:Why wouldn't it work in Odamex?
But I thought Odamex was based off an early version of ZDoom...
-
NiGHTMARE
- Posts: 3463
- Joined: Sat Jul 19, 2003 8:39 am
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
You're confusing Odamex with ZDaemonGez wrote:But I thought Odamex was based off an early version of ZDoom...
-
esselfortium
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
As far as I know, Odamex is actually based on ZDoom 1.22, but with a lot of major changes.
-
leileilol
- Posts: 4449
- Joined: Sun May 30, 2004 10:16 am
- Preferred Pronouns: She/Her
- Location: GNU/Hell
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
while your at it, putin dm starts
-
esselfortium
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
It won't be DM-compatible due to the fake locks needed to include all 6 keys...
-
Nuxius
- Posts: 25
- Joined: Fri Nov 04, 2005 3:20 am
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
Actually, Odamex is based off of csDoom. At least, according to its docs/website.
-
leileilol
- Posts: 4449
- Joined: Sun May 30, 2004 10:16 am
- Preferred Pronouns: She/Her
- Location: GNU/Hell
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
Guess what csdoom is based on genius!!Nuxius wrote:Actually, Odamex is based off of csDoom. At least, according to its docs/website.
-
Gez
-

- Posts: 17946
- Joined: Fri Jul 06, 2007 3:22 pm
-
Zatos
- Posts: 4
- Joined: Wed Sep 10, 2008 5:13 pm
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
Edit: Excuse me... wrong project.
-
Gendo
- Posts: 197
- Joined: Thu Jun 02, 2005 5:09 pm
Re: [Project] Knee-Deep in KDiZD
so they ways to achieve all these 1337 hax won't be disclosed until the very release of KDiKDiZD? : Pesselfortium wrote:Essel Magic.hnsolo77 wrote:how the hell are you going to get a fully animated intro map to work with vanilla doom?
Thanks, chief!also not to be an ass, but this knock off is more than likely going to suck, at least in my opinion...
edit: pity that it's not gonna be ZD-compatible
-
jallamann
- Posts: 2271
- Joined: Mon May 24, 2004 8:25 am
- Location: Ålesund, Norway
Re: [Project] Knee-Deep in KDiZD
If you want KDiKDiZD to be ZDoom compatible, get it's prequel, KDiZD. It's got less 1994-ness, but it's essentially the same!Gendo wrote:edit: pity that it's not gonna be ZD-compatibletoo bad that ZDoom these days doesn't support stuff that doom2.exe did
-
esselfortium
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
Re: [Project] Knee-Deep in KDiZD
What? Where is there 1994ness in KDiKDiZD? You need to tell me these things so I can eradicate it!jallamann wrote:If you want KDiKDiZD to be ZDoom compatible, get it's prequel, KDiZD. It's got less 1994-ness, but it's essentially the same!Gendo wrote:edit: pity that it's not gonna be ZD-compatibletoo bad that ZDoom these days doesn't support stuff that doom2.exe did