Knee-Deep in KDiZD: Z1M3 screenshot-whoring brigade (12/14)

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NiGHTMARE
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by NiGHTMARE »

Regarding co-op, won't KDiKDiZD be playable in Odamex?
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by esselfortium »

@NiGHTMARE: I hadn't thought of Odamex until Tun mentioned it to me last night on IRC and tested some stuff out. It's apparently working perfectly on there so far.
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Siggi
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Siggi »

Why wouldn't it work in Odamex? :?
Gez
 
 
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Gez »

Siggi wrote:Why wouldn't it work in Odamex? :?
If Odamex is a port that, like PrBoom or Choco tries to keep as close as possible to Doom2.exe and strive to be abusable in all the same ways Doom2.exe can be abused, then yeah it should work.

But I thought Odamex was based off an early version of ZDoom...
NiGHTMARE
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by NiGHTMARE »

Gez wrote:But I thought Odamex was based off an early version of ZDoom...
You're confusing Odamex with ZDaemon ;).
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by esselfortium »

As far as I know, Odamex is actually based on ZDoom 1.22, but with a lot of major changes.
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leileilol
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by leileilol »

while your at it, putin dm starts
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by esselfortium »

It won't be DM-compatible due to the fake locks needed to include all 6 keys...
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Nuxius
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Nuxius »

Actually, Odamex is based off of csDoom. At least, according to its docs/website.
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leileilol
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by leileilol »

Nuxius wrote:Actually, Odamex is based off of csDoom. At least, according to its docs/website.
Guess what csdoom is based on genius!!
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Gez »

NiGHTMARE wrote:You're confusing Odamex with ZDaemon ;).
No, I weren't. This should enlighten you. :P
Zatos
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Zatos »

Edit: Excuse me... wrong project.
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Gendo
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Re: [Project] Knee-Deep in KDiZD

Post by Gendo »

esselfortium wrote:
hnsolo77 wrote:how the hell are you going to get a fully animated intro map to work with vanilla doom?
Essel Magic.
also not to be an ass, but this knock off is more than likely going to suck, at least in my opinion...
Thanks, chief!
so they ways to achieve all these 1337 hax won't be disclosed until the very release of KDiKDiZD? : P

edit: pity that it's not gonna be ZD-compatible :( too bad that ZDoom these days doesn't support stuff that doom2.exe did :(
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jallamann
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Re: [Project] Knee-Deep in KDiZD

Post by jallamann »

Gendo wrote:edit: pity that it's not gonna be ZD-compatible :( too bad that ZDoom these days doesn't support stuff that doom2.exe did :(
If you want KDiKDiZD to be ZDoom compatible, get it's prequel, KDiZD. It's got less 1994-ness, but it's essentially the same!
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esselfortium
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Re: [Project] Knee-Deep in KDiZD

Post by esselfortium »

jallamann wrote:
Gendo wrote:edit: pity that it's not gonna be ZD-compatible :( too bad that ZDoom these days doesn't support stuff that doom2.exe did :(
If you want KDiKDiZD to be ZDoom compatible, get it's prequel, KDiZD. It's got less 1994-ness, but it's essentially the same!
What? Where is there 1994ness in KDiKDiZD? You need to tell me these things so I can eradicate it!

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