Knee-Deep in KDiZD: Z1M3 screenshot-whoring brigade (12/14)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Shadelight
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!
Nice looking. I'm still amazed at what you're doing with this. 
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Butts
- Posts: 12
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!
im slowly getting back to working on this. on a somewhat unrelated note, essel, are there any other forums that have progress for greenwar2?
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esselfortium
- Posts: 3862
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!
@Butts:
Good to hear stuff is getting done. I've been working on z1m7, Tango's been working on z1m3, and Tun's been working on z1m9, so hearing about z1m6 progress is awesome!
Would you mind sending me a copy of what you have done so far in the near future? Even if there's not much done yet, z1m6 is the only in-progress map that I don't have a copy of.
And no, currently the Doomworld thread is the only place for Greenwar2 stuff. It probably wouldn't be too bad of an idea to post a thread for it here, though. At some point I'm going to get around to adding a bunch of new sets to the resource wad, which will hopefully help regain some interest, and that might be a good time to post it here.
Good to hear stuff is getting done. I've been working on z1m7, Tango's been working on z1m3, and Tun's been working on z1m9, so hearing about z1m6 progress is awesome!
Would you mind sending me a copy of what you have done so far in the near future? Even if there's not much done yet, z1m6 is the only in-progress map that I don't have a copy of.
And no, currently the Doomworld thread is the only place for Greenwar2 stuff. It probably wouldn't be too bad of an idea to post a thread for it here, though. At some point I'm going to get around to adding a bunch of new sets to the resource wad, which will hopefully help regain some interest, and that might be a good time to post it here.
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leileilol
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!
a 486 is set up for testing 
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FANADICALCOWHEAD
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- Location: On Sniper 109's computer
Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!
This would be awesome for dsdoom!...Best part is...DSdoom can support translucency+plus custom Dehacked! I cant wait till this is done!
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esselfortium
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!
It's been too long since I posted anything about this. Time for an official status report, in picture form!



The new shots showcase recent work by myself, Nuxius, Butts, and Tango. Enjoy!



The new shots showcase recent work by myself, Nuxius, Butts, and Tango. Enjoy!
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corysykes
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
Nice!! keep going man
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Penguinator
- Posts: 625
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
Some of those look just like KDiZD.
I look forward to playing KDiKDiZD... in Zdoom.
I look forward to playing KDiKDiZD... in Zdoom.
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esselfortium
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
It's actually not compatible with ZDoom. Chocolate Doom is the preferred port for the authentic KDiKDiZD experience, though PrBoom also seems to have no problems with it so far. Besides, you can already play KDiZD in ZDoom. You don't need us to let you do thatPenguinator wrote:I look forward to playing KDiKDiZD... in Zdoom.
Last edited by esselfortium on Fri Aug 08, 2008 11:17 pm, edited 1 time in total.
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Bashe
- Posts: 1680
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- Location: Ohio
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
As long as it works with vanilla Doom, I'm good. Quite an interesting project you've got going here.
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Vader
- Posts: 4241
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- Location: Germany
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
Nice work there 
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Imp Hunter
- Posts: 686
- Joined: Sat Jul 05, 2008 6:20 am
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
Jesus Fuck'n Crist 
I want play it
I want play it
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Dutch Devil
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
Awsome screens detail is spot on.
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CaptainToenail
- Posts: 3975
- Joined: Fri Jul 06, 2007 9:16 am
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
Will this run perfectly with Doom95? (I grew up with Doom95, Skulltag and ZDoom are still relativley new for me, I've only been using them for a year or two)It's actually not compatible with ZDoom. Chocolate Doom is the preferred port for the authentic KDiKDiZD experience, though PrBoom also seems to have no problems with it so far. Besides, you can already play KDiZD in ZDoom. You don't need us to let you do that
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esselfortium
- Posts: 3862
- Joined: Tue Sep 19, 2006 8:43 pm
Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)
Thanks, everybody!
As far as I know, there's no program that allows you to apply a Dehacked patch to Doom95, so the new monsters, decorations, keys, and weapon wouldn't work and you'd have random commander keens and icons of sin all over the place. Correct me if I'm wrong.CaptainToenail wrote:Will this run perfectly with Doom95? (I grew up with Doom95, Skulltag and ZDoom are still relativley new for me, I've only been using them for a year or two)It's actually not compatible with ZDoom. Chocolate Doom is the preferred port for the authentic KDiKDiZD experience, though PrBoom also seems to have no problems with it so far. Besides, you can already play KDiZD in ZDoom. You don't need us to let you do that