Knee-Deep in KDiZD: Z1M3 screenshot-whoring brigade (12/14)

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Shadelight
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!

Post by Shadelight »

Nice looking. I'm still amazed at what you're doing with this. :)
Butts
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!

Post by Butts »

im slowly getting back to working on this. on a somewhat unrelated note, essel, are there any other forums that have progress for greenwar2?
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!

Post by esselfortium »

@Butts:
Good to hear stuff is getting done. I've been working on z1m7, Tango's been working on z1m3, and Tun's been working on z1m9, so hearing about z1m6 progress is awesome!

Would you mind sending me a copy of what you have done so far in the near future? Even if there's not much done yet, z1m6 is the only in-progress map that I don't have a copy of.

And no, currently the Doomworld thread is the only place for Greenwar2 stuff. It probably wouldn't be too bad of an idea to post a thread for it here, though. At some point I'm going to get around to adding a bunch of new sets to the resource wad, which will hopefully help regain some interest, and that might be a good time to post it here.
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leileilol
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!

Post by leileilol »

a 486 is set up for testing :)
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FANADICALCOWHEAD
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!

Post by FANADICALCOWHEAD »

This would be awesome for dsdoom!...Best part is...DSdoom can support translucency+plus custom Dehacked! I cant wait till this is done!
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!

Post by esselfortium »

It's been too long since I posted anything about this. Time for an official status report, in picture form!

Image
Image
Image

The new shots showcase recent work by myself, Nuxius, Butts, and Tango. Enjoy!
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corysykes
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by corysykes »

Nice!! keep going man
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Penguinator
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Penguinator »

Some of those look just like KDiZD.

I look forward to playing KDiKDiZD... in Zdoom. :P
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by esselfortium »

Penguinator wrote:I look forward to playing KDiKDiZD... in Zdoom. :P
It's actually not compatible with ZDoom. Chocolate Doom is the preferred port for the authentic KDiKDiZD experience, though PrBoom also seems to have no problems with it so far. Besides, you can already play KDiZD in ZDoom. You don't need us to let you do that :P
Last edited by esselfortium on Fri Aug 08, 2008 11:17 pm, edited 1 time in total.
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Bashe
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Bashe »

As long as it works with vanilla Doom, I'm good. Quite an interesting project you've got going here.
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Vader
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Vader »

Nice work there :)
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Imp Hunter
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Imp Hunter »

Jesus Fuck'n Crist :o

I want play it :D
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Dutch Devil
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Dutch Devil »

Awsome screens detail is spot on.
CaptainToenail
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by CaptainToenail »

It's actually not compatible with ZDoom. Chocolate Doom is the preferred port for the authentic KDiKDiZD experience, though PrBoom also seems to have no problems with it so far. Besides, you can already play KDiZD in ZDoom. You don't need us to let you do that :P
Will this run perfectly with Doom95? (I grew up with Doom95, Skulltag and ZDoom are still relativley new for me, I've only been using them for a year or two)
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by esselfortium »

Thanks, everybody! :)
CaptainToenail wrote:
It's actually not compatible with ZDoom. Chocolate Doom is the preferred port for the authentic KDiKDiZD experience, though PrBoom also seems to have no problems with it so far. Besides, you can already play KDiZD in ZDoom. You don't need us to let you do that :P
Will this run perfectly with Doom95? (I grew up with Doom95, Skulltag and ZDoom are still relativley new for me, I've only been using them for a year or two)
As far as I know, there's no program that allows you to apply a Dehacked patch to Doom95, so the new monsters, decorations, keys, and weapon wouldn't work and you'd have random commander keens and icons of sin all over the place. Correct me if I'm wrong.

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