Knee-Deep in KDiZD: Z1M3 screenshot-whoring brigade (12/14)

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jallamann
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Re: [WIP] Knee-Deep in KDiZD - More screenshots on page 12

Post by jallamann »

so when is it going to be doom2.exe compatible?
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - More screenshots on page 12

Post by esselfortium »

As soon as you learn how to use DeuSF correctly :P
NiGHTMARE
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Re: [WIP] Knee-Deep in KDiZD - More screenshots on page 12

Post by NiGHTMARE »

If you use new frame names, DeuSF isn't neccessary :).

You make the original .exe recognise these new names by changing the corresponding text in your .deh file, e.g. change "VILE" to "SLHV", "SKEL" to "TROX", etc. See STRAIN for an example of this.
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InsanityBringer
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Re: [WIP] Knee-Deep in KDiZD - More screenshots on page 12

Post by InsanityBringer »

I never really understood - What caused the SpriteColumn error if you didn't use DeuSF?
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jallamann
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Re: [WIP] Knee-Deep in KDiZD - More screenshots on page 12

Post by jallamann »

esselfortium wrote:As soon as you learn how to use DeuSF correctly :P
hey, it's your .deh file that produces errors :P
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - More screenshots on page 12

Post by esselfortium »

No, I fixed those and you still couldn't get it to work iirc :P
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jallamann
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Re: [WIP] Knee-Deep in KDiZD - More screenshots on page 12

Post by jallamann »

lies :P or I never got around to checking for an updated .deh after I showed you the errors :P
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - More screenshots on page 12

Post by esselfortium »

I've already posted up these new (well, some of them new at least) shots on Wads in Progress and on the Doomworld forums, but I figure I might as well post them here too. Some of it's stuff I've already shown here, but oh well. :)

Image
Image
Image

We could still really use some more mappers on the team. If you're at all interested in working on KDiKDiZD, send me a PM!
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Ghastly
... in rememberance ...
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Re: [WIP] Knee-Deep in KDiZD - Magmantis test on page 11

Post by Ghastly »

esselfortium wrote:You mean that question wasn't hilarious prior to my last post? :P
Not in the context of this (taken from the Jetsons Clan thread on the Skulltag forums) :P :
esselfortium wrote:- Jetsons is a dead serious clan. Joking will not be tolerated, and any impudence will be harshly punished.
(Yes, I'm joking, I'm not splitting hairs over something as small as that). I'm tied up with several projects of my own, so I can't map for you, unfortunately, and I'm incapable of mapping for Doom2.exe. Still, I'm looking forward to this.
Butts
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!

Post by Butts »

incredible shots, essel.
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!

Post by esselfortium »

Butts wrote:incredible shots, essel.
There you are! I was worried I'd never hear from you again after you got losered on DW. Thank god :P

Would you mind sending me an email, instant message, or something, so I can keep in contact with you? The Green Herring wants to get in contact with you, too, about CC4 stuff.
Butts
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!

Post by Butts »

i have sent you both an email and a private message on the skulltag forums. the green herring can contact me via email, this forum, skulltag, or newdoom, i dont think i have any other forum accounts.
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leileilol
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!

Post by leileilol »

essel - i've set up an even slower computer for kdikdizd testing (486dx4-100 perf equivalent)
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!

Post by esselfortium »

Haha, awesome.
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Risen
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Re: [WIP] Knee-Deep in KDiZD - New shots on p14! Not dead yet!

Post by Risen »

Looking awesome.

Thanks for reposting here as I don't look at the other sites.

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