Oo! Fancy new changes!

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Unknown_Assassin
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Re: Oo! Fancy new changes!

Post by Unknown_Assassin »

randy wrote:Now I should be able to get back to working on ZDoom itself. Maybe if we're lucky, I'll actually get a release out in 2007.
Hopefully. :D
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Siggi
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Re: Fancy!

Post by Siggi »

randy wrote:If you refresh the stylesheet, it should go away.
Yay, thanks.
dennisj1
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Re: Fancy!

Post by dennisj1 »

randy wrote:If you refresh the stylesheet, it should go away.

How do I "refresh the stylesheet? (I'm using Firefox.)
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Matt
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Re: Oo! Fancy new changes!

Post by Matt »

HOLY DEVILLED CRAPCAKES BATMAN! :D
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randi
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Re: Fancy!

Post by randi »

dennisj1 wrote:How do I "refresh the stylesheet? (I'm using Firefox.)
Press CTRL+F5 to force it to purge everything on the current page from its cache so that it has to download new copies from the server.
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Risen
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Re: Oo! Fancy new changes!

Post by Risen »

Solved.
siggimaze.png
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Siggi
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Re: Oo! Fancy new changes!

Post by Siggi »

Image

The grey areas are walls.
Have fun. :P
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Risen
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Re: Oo! Fancy new changes!

Post by Risen »

Since there are no apparent start and end positions, I guess I get to pick my own?

Um... (0,0) and (1,0).... solved!
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Siggi
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Re: Oo! Fancy new changes!

Post by Siggi »

Haha, for that exact reason I was wondering why you solved the one in my avatar. :P

I guess the only real solution to that maze would be to guess the algorithm used to make it.
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Risen
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Re: Oo! Fancy new changes!

Post by Risen »

Well, (0,0) is an easy enough start point. Assuming the endpoint also lies on the edge, all red areas are incorrect, and all orange areas might take you to the endpoint. The endpoint I chose just seemed logical.

I bet I could just write a script to solve them, heh.
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Siggi
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Re: Oo! Fancy new changes!

Post by Siggi »

Originally I had the entrance at the top left and the exit at the bottom right, however I later changed that because I was using the maze creation program for a game where the destination was the centre and the maze would either be entered from the top or the bottom.

I have written some solving algorithms, however I have yet to write one which solves mazes consistently and in a reasonable amount of time.
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Risen
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Re: Oo! Fancy new changes!

Post by Risen »

Solved.
siggimaze2.png
I've never written a maze generator, but I did write a script that pieced a set number of different tiles together for a board game my friends and I redesigned. (http://twicerisen.ath.cx/zombiemap/map.php)
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Siggi
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Re: Oo! Fancy new changes!

Post by Siggi »

You know, I wasn't expecting you to solve that. :P
Are you doing it by hand/eye?

Well, there is one thing I can do to counter that. :wink:
Image
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Nash
 
 
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Re: Oo! Fancy new changes!

Post by Nash »

I didn't even realize the conversation is now about randomly generated mazes. o_O
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Risen
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Re: Oo! Fancy new changes!

Post by Risen »

Psycho Siggi wrote:You know, I wasn't expecting you to solve that. :P
Are you doing it by hand/eye?
I did. That should be obvious if you look at it closer... I made a small mistake in part of it and didn't eliminate a dead-end.
Psycho Siggi wrote:Well, there is one thing I can do to counter that. :wink:
Image
Hahaha....
...but not necessarily. My method is pretty efficient, especially with these maps. I can eliminate huge sections at a time.

Edit: Solved. There is no route from (0,0) to (2000,1998).

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