Easy mistake to make when the text documentation gets it wrong.bagheadspidey wrote:hmm... looks like that option only works for confonts. I'll see about switching those palette indexes around...
[DoomCRAP] ZDoom Font Generator
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Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: ZDoom Font Generator [updated - 0.2.7]
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Re: ZDoom Font Generator [updated - 0.2.7]
Okay, this is starting to come back to me. Yeah, the bigfonts have to be done by hand because I really don't have much control over the palette with this framework, so color bigfonts will look shitty with palette fixing the way it is, even if it worked (as you mentioned, Zippy, it follows the imagetool documentation which has the box color and bg color switched). I want to make a small change to imagetool where index 0 is the box color and index 1 is the bg color, that way those will be the first two colors it sees when wx quantizes the image and everything should work out. I'm going to try messing with imagetool in a disassembler, does anyone know of a good one?
Edit - wait, the documentation is right -- index 0 is transparent and index 255 is for box lines.
Edit - wait, the documentation is right -- index 0 is transparent and index 255 is for box lines.
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Re: ZDoom Font Generator [updated - 0.2.7]
The documentation is not wrong, but if you use Photoshop, it gets the palettes backwards.Zippy wrote:Easy mistake to make when the text documentation gets it wrong.
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Re: ZDoom Font Generator [updated - 0.2.7]
Well, that's awfully nice of them.randy wrote:The documentation is not wrong, but if you use Photoshop, it gets the palettes backwards.
On the plus side, I will now remember this forever.
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Re: ZDoom Font Generator [updated - 0.2.7]
Ok, it's not perfect but it should work much better now... what do you think?
http://baghead.drdteam.org/apps/doomcrap-0.1.3.zip
You can save bigfonts directly as lumps now :)

http://baghead.drdteam.org/apps/doomcrap-0.1.3.zip
You can save bigfonts directly as lumps now :)

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Re: [DoomCRAP] ZDoom Font Generator
Bump... added frontend for more imagetool stuff, cleaned things up, documented changes to imagetool. Cutman and Zippy, the problems you guys were having should be gone now.
http://baghead.drdteam.org/apps/doomcrap-0.1.4.zip
To everyone who commented in this thread earlier / a long time ago and I missed it, sorry about that. If there's still stuff you want to see happen with this program, now's the time to ask...
http://baghead.drdteam.org/apps/doomcrap-0.1.4.zip
To everyone who commented in this thread earlier / a long time ago and I missed it, sorry about that. If there's still stuff you want to see happen with this program, now's the time to ask...
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Re: [DoomCRAP] ZDoom Font Generator
Wasn't grabpng part of DoomCRAP...?
EDIT: Works perfectly so far. Thanks for the updates, baghead. :D Too bad there's still no way to disable anti-aliasing... it's necessary for those low res, crisp small fonts.
But it's still an awesome tool. Thanks again for taking the time to code this, baghead! I've said it before and I'll say it again... this tool is still helping me enjoy real-life(tm) by making the process of creating fonts in Doom a breeze! :D
EDIT: Works perfectly so far. Thanks for the updates, baghead. :D Too bad there's still no way to disable anti-aliasing... it's necessary for those low res, crisp small fonts.
But it's still an awesome tool. Thanks again for taking the time to code this, baghead! I've said it before and I'll say it again... this tool is still helping me enjoy real-life(tm) by making the process of creating fonts in Doom a breeze! :D
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Re: [DoomCRAP] ZDoom Font Generator
It never was before, but now that I think about it, the whole reason I started working on grabpng was to avoid having to run setpng under wine on linux... I kind of forgot about that I guess. It's included now. Link updated.
edit - about the antialiasing thing, wxLua has been updated pretty recently, I'll see if it works any better in the latest version. The option to turn off antialiasing has always been there, but it never did anything before. And thanks for the shout-out, I might have to update your quote on my tools page ;)
edit - about the antialiasing thing, wxLua has been updated pretty recently, I'll see if it works any better in the latest version. The option to turn off antialiasing has always been there, but it never did anything before. And thanks for the shout-out, I might have to update your quote on my tools page ;)
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Re: [DoomCRAP] ZDoom Font Generator
Doesn't work for me, I try to save the file as a lump but instead it reads "Unable to save." What have I done wrong here?
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Re: [DoomCRAP] ZDoom Font Generator
At the peril of great thread necromancy, I"m having the same problemDave_B wrote:Doesn't work for me, I try to save the file as a lump but instead it reads "Unable to save." What have I done wrong here?
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Re: [DoomCRAP] ZDoom Font Generator
I had the same problem. The problem is that the font generator doesn't set the right color index for the background, you have to do that manually. I used paint to fill the background with cyan and then used irfanview to set palette color index 0 to 0 255 255(cyan). It can be any color for that matter, just make sure the filling color matches the palette index 0. Then you can import it to font generator and use it as a source image, or do it manually with imagetool from the command line.
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Re: [DoomCRAP] ZDoom Font Generator
This is one damn useful crap! Did you wrote it all yourself?
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Re: [DoomCRAP] ZDoom Font Generator
holy hell im late but ive needed this for some time.
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Re: [DoomCRAP] ZDoom Font Generator
Unfortunately, sir, bagheadspidey hasn't logged in to the forums since 2010, so you are quite late.Chickenlegz wrote:This is one damn useful crap! Did you wrote it all yourself?