The WIP Thread

If it's not ZDoom, it goes here.
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AFADoomer
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Re: The WIP Thread

Post by AFADoomer »


Arbitrary text and images drawn and modified via ZScript on canvas textures and used as model skins!
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

AFADoomer wrote:
Arbitrary text and images drawn and modified via ZScript on canvas textures and used as model skins!
It's good that we're starting to see these in-world UIs making full use of render to texture. :D

Well, while we're showing off rendering to canvas textures, here's what I did with it. Dynamic blood stains on the player model (this was posted in my Quake clone thread, too). Whenever you kill an enemy in close proximity, a set of blood stain decals are randomly chosen and just pasted on to the player texture with randomized positioning and flipping. This effect was inspired by the aesthetic in Metal Gear Solid V.

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Bjecinst
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Re: The WIP Thread

Post by Bjecinst »

oh damn, that's some clean work y'all! :D

i've got some stuff ive been working on myself...

using a very slightly modifed (to change some math relating to coordinates and normals) masked reflection shader from Marisa the Magician's Doomreal (with permission!!), i've been slowly working on making the models in my mod just a bit less dull


and, after that was said and done, i decided to make light fixtures be breakable because, well, why not?
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_OniriA_
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Re: The WIP Thread

Post by _OniriA_ »



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Deybar_TECH
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Re: The WIP Thread

Post by Deybar_TECH »

Image

I was finally able to get Blender 2.83 up and running
and my ammunition research is almost over. :D

now....
what would happen if we join the 3 weapons of the NGSW program.
Well, the gun I'm building feeds its twin chambers with
triangular "telescoping" ammunition,
uses a BullpUp configuration
and will have M16 controls.

I'm trying to leave out as much detail as possible
so I can add a lot more weapons in the same time period to a complicated model.

Also, once this weapon and its ammo catalog are finished,
my Gameplay Mod will be revived and reset.
This and other 3D weapons and the restarted project
will be available and I will update it whenever possible.
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AFADoomer
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Re: The WIP Thread

Post by AFADoomer »





Dynamic cables/wires that spawn model-based segments that are positioned based on editor-placed interpolation points.
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ramon.dexter
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Re: The WIP Thread

Post by ramon.dexter »

AFADoomer wrote:



Dynamic cables/wires that spawn model-based segments that are positioned based on editor-placed interpolation points.
Wat :shock: :shock: :shock: ???
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Tormentor667
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Re: The WIP Thread

Post by Tormentor667 »

AFADoomer wrote:Dynamic cables/wires that spawn model-based segments that are positioned based on editor-placed interpolation points.
No idea how you are doing this Witchery but it’s damn impressive. The shots look cool!
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Nmn
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Re: The WIP Thread

Post by Nmn »

AFADoomer wrote: Tue Aug 02, 2022 7:52 pm Screenshots
That is awesome :)
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AFADoomer
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Re: The WIP Thread

Post by AFADoomer »

More work to make interactive cables even more dynamic...
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ramon.dexter
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Re: The WIP Thread

Post by ramon.dexter »

AFAdoomer will be known as The Cable Guy (TM) :)
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Tormentor667
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Re: The WIP Thread

Post by Tormentor667 »

This is crazy :)
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Vostyok
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Re: The WIP Thread

Post by Vostyok »

This thread is starting to look like the Unity forums. Are we entering the Age of the Polygon?
Does that mean we might ZQuake?
Wait.
Does that mean that Serious Sam is going to considered Retro very soon??
My, how history doth repeat itself.
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Kinsie
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Re: The WIP Thread

Post by Kinsie »

Vostyok wrote: Sat Aug 20, 2022 1:24 am Wait.
Does that mean that Serious Sam is going to considered Retro very soon??
Image
Image
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Vostyok
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Re: The WIP Thread

Post by Vostyok »

Ah....

I didn't need this information. Definitely not.

Thanks.

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