The WIP Thread
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That's an important point, too. Also, it has a very high ceiling, and another ceiling is like a "border" around it and a bit lower, so I can test ceiling spawner efficiently in this area. Also, it's useful to set up a few command line parameters and some development key binds ("NoClip", "Fly", "SV_InfiniteAmmo 1", "Freeze", "Resurrect", "Give All"), which makes testing there even easierRisen wrote: Also important: That space is very close to the Player 1 start.

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