The WIP Thread
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I'm working on a program that loops thru map's SIDEDEFS and SECTOR lumps and compiles a list of textures/flats used, then goes into P[P]_START and F[F]_START and deletes all textures/flats that aren't being used. Afterwards, it rebuilds the TEXTURE1 and PNAMES lumps. This effectively saves effort of doing this yourself.
Right now, I have the class to handle WAD files about finished. Unfortunately, it is in C# (Using wx.NET). (In b4 .NET fag, Microsoft fag, etc.)
And from the looks of it, it looks like you guys need a good reliable program that does everything XWE does, sans crashing. o_O I'll keep it in mind.
Right now, I have the class to handle WAD files about finished. Unfortunately, it is in C# (Using wx.NET). (In b4 .NET fag, Microsoft fag, etc.)
And from the looks of it, it looks like you guys need a good reliable program that does everything XWE does, sans crashing. o_O I'll keep it in mind.
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