converting

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Pelle123
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converting

Post by Pelle123 »

Hello... i need help with my Heretic (in hexen format) wad.. i'm trying to make ettin to heretic but somehow it wont work. i've created the "DECORATE" and inside it i wrote:

actor Ettin_:Ettin 10000
{
game Raven
}

after that i copied the ettin sprites and sounds to the heretic wad. I think now it should work, but no... The ettin is still an ! mark that does not move or do anything... Please help me by downloading my wad: http://rapidshare.com/files/19032341/terehic.wad and fixing it and telling me how it was done. :([/code]
Last edited by Pelle123 on Sat Mar 10, 2007 3:24 am, edited 10 times in total.
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Biff
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Post by Biff »

The fix was easy - you need to put your Ettin sprites between two markers. I used XWE and put an entry called SS_START above the sprites and put SS_END below the sprites. All is well.

I have no idea what that "game Raven" entry in decorate does...maybe nothing?
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Lumpy
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Post by Lumpy »

1. Open up your wad in XWE
2. Highlight the entry above the first ettin sprite.
3. At the top bar select Entry.
4. From the drop down menu select new.
5. In the newly created input box type "SS_START" (without the qoutes).
6. Highlight the very last ettin sprite.
7. Go up to the top, and select Entry Again.
8. Select New from the drop down menu list again.
9. Type "SS_END" (without the qoutes) in the newly created inout box.

That will get the sprites to show up. But your wad has other problems.

1. The ettin sprites are somewhat messed up. I'm not sure what's going on there. Not sure if the conversion got screwed up, maybe something simple I'm overlooking.

2. You have alot of things out side of the map space. Don't know if that is intentional.

3. No matter what level editor I open it with and how I set them, they all say it is a Doom level, and so does ZDoom. ZDoom complians about alot of missing doom textures and flats. It may be because some of the things you have out in the no mans land part of your map may be doom specific.

Damn it I type to slow. :lol:
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Biff
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Post by Biff »

Lumpy - I don't see those problems. Zdoom doesn't have a single error message in the console when I load the wad. All textures look OK when his wad is loaded along with heretic.wad.

There are monsters placed in void space.

Using DeePsea in zdoom-heretic project, there are no errors flagged in the map when all error checks are run.
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Lumpy
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Post by Lumpy »

Must be a problem at my end then. I wounder what it could be.

[EDIT] OK it does it with Heretic, Hexen, Strife, and Doom. But not Doom2, TNT, or Plutionia. With out any additional pwads added that is.[/EDIT]
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Zippy
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Post by Zippy »

Biff wrote:I have no idea what that "game Raven" entry in decorate does...maybe nothing?
It's an actor property which specifies which games some things should take effect in (like the SpawnID number, for example). "Raven" is Heretic and Hexen. It more or less doesn't have much use in a PWAD.
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Graf Zahl
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Post by Graf Zahl »

Its use in PWADs for a specific game is precisely zero. After all you know what game you are playing.
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Pelle123
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Post by Pelle123 »

Ok thanks now the ettin works almost right... i mean it has no sounds. how i can get them working? That's problem too that the colors of ettin are much different than in hexen, so is it fixable?
Last edited by Pelle123 on Fri Mar 02, 2007 1:13 pm, edited 1 time in total.
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Dutch Devil
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Post by Dutch Devil »

And if I want to use Hexen monsters in my doom map would that work as well I need the stalkers both versions.

In fact I need more swampy looking monsters than those two anyone know where I can get them.
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Post by HotWax »

Pelle123 wrote:Ok thanks now the ettin works almost right... i mean it has no sounds. how i can get them working?
For that you need to locate the sound lumps that the enemy uses and copy them from the IWAD into your PWAD.

All sound lumps start with the letters DS, and unlike sprites they do not need to be (and should not be) placed between markers -- anywhere in the WAD should be fine.
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Pelle123
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Post by Pelle123 »

Pelle123 wrote:Ok thanks now the ettin works almost right... i mean it has no sounds. how i can get them working? That's problem too that the colors of ettin are much different than in hexen, so is it fixable?
is it possible somehow fix the colors?
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HotWax
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Post by HotWax »

I'm not able to look at the WAD right now (work sucks *sigh*), but if you export the graphics from Hexen using XWE or SlumpEd, then import them into your PWAD, it should automatically convert the colors to the Doom palette in the process. Keep in mind that the Doom palette is missing colors that the Hexen palette may have, so it will never be a perfect conversion, but it should be close enough that it doesn't matter.
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Pelle123
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Post by Pelle123 »

HotWax wrote:
Pelle123 wrote:Ok thanks now the ettin works almost right... i mean it has no sounds. how i can get them working?
For that you need to locate the sound lumps that the enemy uses and copy them from the IWAD into your PWAD.

All sound lumps start with the letters DS, and unlike sprites they do not need to be (and should not be) placed between markers -- anywhere in the WAD should be fine.
I added "DS" to the sound names and putted them to the wad but dont work...
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The NUtcracker
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Post by The NUtcracker »

add a sndinfo lump with this code:

Code: Select all

EttinSight              cent2
EttinActive             cent2
EttinPain               cent1
EttinAttack             ethit1
EttinDeath              cntdth1
The words to the right are the exact same names as the sounds you need from hexen.

[EDIT]
Pelle123 wrote:is it possible somehow fix the colors?
I made a thread that ended up with that question.

http://forum.zdoom.org/potato.php?t=12915&highlight=

[EDIT]

and next time you post a code, put it between the

Code: Select all

 and [code] (with / in front of it) markers
Last edited by The NUtcracker on Fri Mar 02, 2007 1:55 pm, edited 2 times in total.
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Pelle123
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Post by Pelle123 »

well there someone said to do a palette conversion. how am i going to do that? :?
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