ZDoom 2.1.7
Moderator: GZDoom Developers
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- Posts: 10002
- Joined: Fri Jul 18, 2003 6:18 pm
- Location: Idaho Falls, ID
Re: ZDoom 2.1.7
I don't think DR was saying it's confusing that an offset of one would jump to the next frame. I think he was saying you might be confused at first why you would ever want to actually do that, since you could just as easily leave out the A_Jump and it would proceed to the next frame on its own. Of course, us experienced ZDoomers realize that you might use a 1-frame jump to skip over non-frame commands such as goto, loop, etc, which is exactly what his post was explaining.