[Won't change] idmus cheat problems
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idmus cheat problems
To keep it short: idmus33, 34 and 35 is not working.
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I'd say it's not a bug, it's just something different from vanilla Doom to ZDoom. I also think the change is justified for a couple reasons. First off, in Doom, the only way to voluntarily change music was to use the idmus cheat, so they needed to give those three tunes "level numbers" in order to let the player select them if he wished. This is no longer necessary in ZDoom, because you can fire off any tune in the IWAD (or elsewhere on your harddrive) using the appropriate console commands. Secondly, if ZDoom set aside idmus33, 34, and 35 specifically for those three songs, it would be an inconsistancy in the way the idmus command works. That inconsistancy was necessary in vanilla Doom for the reason I mentioned above, it's not necessary anymore, so no need to change this back.
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The idmus cheat in Doom was a mess. I think it even crashed when it was given a number of a non-existing music. Doom just used the number in the cheat as an index into its music table but didn't any range checking, I believe. Doom 1 and Doom 2 music were stored in the same list so specifying Doom1 music was only possible with trial and error. I really see no point to 'correct' this cheat to Doom ugly and unstable behavior. Too bad if you cannot specify some music with it now but as has already been said, use 'changemus'. You can specify the music by name which is clearer anyway.
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