[Won't change] 'r_drawtrans 0' leaves ugly splats
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'r_drawtrans 0' leaves ugly splats
i'm not sure if this qualifies as a bug, but with transparency turned off splats look ridiculous. it seems to me the projectile shouldn't be drawn on the wall in this mode, because it doesn't fade out, it's just there, then suddenly disappears.
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Re: 'r_drawtrans 0' leaves ugly splats
No, because 1) It's doing what it's supposed to, and 2) You're not supposed to use it unless you have a crappy computer that can't do translucency fast enough (but then you probably wouldn't be using Windows, either).SargeBaldy wrote:i'm not sure if this qualifies as a bug