
In a nutshell, it's (maybe according to Solar) a typical enhancement mod made specifically for Doom and Doom 2, used to enhance diffrent types of mods.
This mod won't work with Monster replacement mods, and possibly even object replacement ones. (Maybe only if sprites are replaced)
However, it will work with weapon mods, and even with Zen Dynamics (Load DES first, Zen later) and such.
As of now, the reason why the weapons aren't enhanced are due to the weapon mods compatibility idea. Say someone wants to use a diffrent mod along side DES, WW-Stranger, WW-XM, Corrupted Dreams, somehow the weapons from Zen Dynamics, DEH weapon mods. You know.
Screenshots:




Many of the objects and enemies are enhanced in this wad, even some special effects are added and some things to make it more real. By far, it's close to being done, but a few things are still missing (Such as the torches only supposed to hurt the player (So maps won't lag with enemies near torches), and A_SpawnItem being fixed)
Open to suggestions.
Download:
Straight to MooLoad
Destiny's Edge
Straight to Rapidshare
Destiny's Edge - Alt. 1
Some small, quirky problems:
5th) If you run into the Health Potions and Armor Enhances (bonuses), with your back facing to them, you'll see the flashes spawn infront. [To be fixed when A_SpawnItem works slightly more properly.]
[Current newest features! (Done not to waste anymore space, newest at the bottom):]
Spoiler:This is a good improvement over 1.1 since it lets the use of Zombies using smart reloading, compared to their rare A_Jump method, blood works when hitting enemies with weapons, not through pain hacks, removed the other two blood patches.
Otherwise, have fun.
