The official "ZDoom on Linux" thread.

Handy guides on how to do things, written by users for users.

Moderators: GZDoom Developers, Raze Developers

Forum rules
Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
User avatar
Siggi
Posts: 3288
Joined: Sun Oct 03, 2004 8:57 am
Preferred Pronouns: They/Them
Location: South Africa

Post by Siggi »

Build needs a mention in the licence, as its licence does get shipped with ZDoom.
User avatar
Jim
Posts: 535
Joined: Mon Aug 11, 2003 10:56 am

Post by Jim »

The basic gist of the mish-mash of licenses for ZDoom code is that the code, as a whole, is for non-commericial use only.
User avatar
Krillancello
Posts: 309
Joined: Sat Nov 27, 2004 12:39 am
Location: Teh Intarwebivurs

Post by Krillancello »

Maybe the license should be renamed to "ZDoom License" and added to the Wiki (as I haven't seen it there as of yet).

scen: The ebuild works fine. :o I just had to make Portage ignore the ~x86 and then --digest it.

Now I wonder if we can setup some ebuilds for ACC, ZDBSP and ZETH. :lol:
User avatar
scen
Posts: 17
Joined: Tue Aug 08, 2006 9:42 am
Location: Padova, Italy

Post by scen »

Krillancello wrote: scen: The ebuild works fine. :o I just had to make Portage ignore the ~x86 and then --digest it.
Very good :twisted: Keep in mindit that isn't the final version, next week i'll submit an updated version on Gentoo Bugzilla
Krillancello wrote: Now I wonder if we can setup some ebuilds for ACC, ZDBSP and ZETH. :lol:
I thinks it would be quite simple, If i have some spare time i'll try to make them.
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

Perhaps those should all be under ZDoomUtils?

Everything in the editing package plus ACC and ZDBSP should compile fine. Perhaps throw all those into a single ebuild? Maybe ACC and ZDBSP together (ZDoomUtils) and the other stuff seperate (ZDoomOldUtils)?
User avatar
Krillancello
Posts: 309
Joined: Sat Nov 27, 2004 12:39 am
Location: Teh Intarwebivurs

Post by Krillancello »

Bio: They do compile, as I had done so before. Also, I personally would just rather have acc and zdbsp separate, but that's just my opinion.
User avatar
scen
Posts: 17
Joined: Tue Aug 08, 2006 9:42 am
Location: Padova, Italy

Questions about compiling from source in Linux

Post by scen »

Some question for ZDoom devs:

I'm making an ZDoom ebuild for Gentoo Linux, where almost every package is installed (and compiled, of course) from source.
  • is it safe to change CFLAGS in default Makefile.linux?

    With default configuration they're set to:

    Code: Select all

    without DEBUG:
    -pipe -Wall -Wno-unused -fno-strict-aliasing -O2 -fomit-frame-pointer -MMD -DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC `sdl-config --cflags` -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
    
    with DEBUG:
    -pipe -Wall -Wno-unused -fno-strict-aliasing -MMD -DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC `sdl-config --cflags` -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
     -D_DEBUG -g3
    
    In this ebuild i want to substitute them with global CFLAGS set in Gentoo installation (in /etc/make.conf); for example, in my home linux system they ar -march i686 -O2 -pipe.e

    What are the "indispensable" CFLAGS (i think -Izlib -IFLAC `sdl-config --cflags` )?
  • Is it possible to make more "verbose" the compilation output (instead of elegant but somewhat useless "compiling abcde.foo [OK]" output style...) :P
Thanks in advance for any explanation :)
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

You could probably just append the global CFLAGS to the makefile CFLAGS.
About the compiling, just don't run it through CDDV. (If you don't, don't bother compiling cddv)
User avatar
Siggi
Posts: 3288
Joined: Sun Oct 03, 2004 8:57 am
Preferred Pronouns: They/Them
Location: South Africa

Post by Siggi »

I'd like a little help compiling ZDoom. I've done it before, so I'm sure it's not a 2.1.4 bug.
The output I'm getting is:

Code: Select all

make -C tools/updaterevision
make[1]: Entering directory `/home/player1/zdoomsrc/tools/updaterevision'
gcc -Os -Wall -fomit-frame-pointer   -c -o updaterevision.o updaterevision.c
Linking updaterevision:                                               [OK]     
updaterevision.o: In function `main':updaterevision.c:(.text+0x5e): warning: the use of `tmpnam' is dangerous, better use `mkstemp'
make[1]: Leaving directory `/home/player1/zdoomsrc/tools/updaterevision'
sh: svnversion: command not found
mkdir releaseobj
Assembling a.nas:                                                     [OK]     
Assembling misc.nas:                                                  [OK]     
Assembling tmap2.nas:                                                 [OK]     
Assembling tmap3.nas:                                                 [OK]     
Assembling tmap.nas:                                                  [OK]     
Compiling am_map.cpp:                                                 [ERROR]  
g++ -fno-rtti -pipe -Wall -Wno-unused -fno-strict-aliasing -O2 -fomit-frame-pointer -MMD -DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR -Isrc/ -Isrc/g_doom/ -Isrc/g_heretic/ -Isrc/g_hexen/ -Isrc/g_raven/ -Isrc/g_shared/ -Isrc/g_strife/ -Isrc/oplsynth/ -Isrc/sound/ -Isrc/sdl/ -DUSEASM=1 -DNDEBUG -o releaseobj/am_map.o -c src/am_map.cpp
================================================================================src/am_map.cpp: In function ‘BOOL AM_clipMline(mline_t*, fline_t*)’:
src/am_map.cpp:1153: warning: ‘tmp$x’ may be used uninitialized in this function
src/am_map.cpp:1153: warning: ‘tmp$y’ may be used uninitialized in this function
{standard input}: Assembler messages:
{standard input}:141: Error: Incorrect register `%rcx' used with `l' suffix
{standard input}:176: Error: Incorrect register `%rdi' used with `l' suffix
{standard input}:484: Error: Incorrect register `%rcx' used with `l' suffix
{standard input}:497: Error: Incorrect register `%r8' used with `l' suffix
{standard input}:509: Error: Incorrect register `%r8' used with `l' suffix
{standard input}:520: Error: Incorrect register `%r8' used with `l' suffix
{standard input}:531: Error: Incorrect register `%rdi' used with `l' suffix
{standard input}:583: Error: Incorrect register `%rcx' used with `l' suffix
{standard input}:617: Error: Incorrect register `%rcx' used with `l' suffix
{standard input}:663: Error: Incorrect register `%rcx' used with `l' suffix
{standard input}:4958: Error: Incorrect register `%rcx' used with `l' suffix
{standard input}:4959: Error: Incorrect register `%r9' used with `l' suffix
{standard input}:4968: Error: Incorrect register `%rdx' used with `l' suffix
{standard input}:4969: Error: Incorrect register `%rcx' used with `l' suffix
make: *** [releaseobj/am_map.o] Error 1
I'm trying to compile from "zdoom-2.1.4-src.7z" on Ubuntu 6.06 LTS 64bit.
I'm guessing the problem is I have not installed something which should be installed.
User avatar
Grubber
Posts: 1031
Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic

Post by Grubber »

64bit is the problem I think.
User avatar
Jim
Posts: 535
Joined: Mon Aug 11, 2003 10:56 am

Post by Jim »

Until 64-bit compilation is fixed, you can install the 32-bit libs and compile using -m32 in your CFLAGS.
User avatar
Siggi
Posts: 3288
Joined: Sun Oct 03, 2004 8:57 am
Preferred Pronouns: They/Them
Location: South Africa

Post by Siggi »

I don't really feel like breaking linux, and I've done it once this weekend already :wink:

Would I just download the 32bit packages and install them as normal, or would I have to do it in a way which doesn't harm my 64bit libs? (I'm still new to this :))
User avatar
Jim
Posts: 535
Joined: Mon Aug 11, 2003 10:56 am

Post by Jim »

First of all, let me state that I don't use and haven't ever used Ubuntu or anything Debian-based and don't have a 64-bit processor. That said, here is what I think you have to do:

Code: Select all

sudo aptget install ia32-libs ia32-libs-dev linux32
If they don't install, you have to enable installing from the "Universe" and possibly the "Multiverse" in Synaptic as describe here.
Then, once you compile zdoom using -m32, you can run it (and similarly for any other 32-bit Linux application) like so:

Code: Select all

linux32 zdoom
Lastly, this won't break you install. (Forcing the regular 32-bit libs to install over the 64-bit libs would, though.) The 32-bit libs will install alongside the 64-bit libs. They will only be used by gcc with the -m32 switch and by applications when they are run via linux32.

BTW, using 32-bit libs on a 64-bit architecture is much easier and better supported at the moment using an rpm-based distribution, especially SuSE.
User avatar
Siggi
Posts: 3288
Joined: Sun Oct 03, 2004 8:57 am
Preferred Pronouns: They/Them
Location: South Africa

Post by Siggi »

Thank you very much. :)
I actually didn't understand fully what you meant when you said I should install the 32bit libs, so it's a good thing I asked before trying myself. I haven't gone as far as compiling yet, but I've found everything I need. Thanks again.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49183
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Jim wrote:Until 64-bit compilation is fixed...

That will require a lot of work because ZDoom's DWORD and SDWORD types are longs, not ints. Maybe these type definitions should be replaced with the new standard intxx_t/uintxx_t types...

Return to “Tutorials”