DRD Team Dev builds (restored)
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 17465
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Re: DRD Team Dev builds
So why is the FMod DLL still being included in the devbuilds?
Also gzdoom.sf2 is missing.
Also gzdoom.sf2 is missing.
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Re: DRD Team Dev builds
FluidSynth DLLs are missing too.
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Re: DRD Team Dev builds
I updated my personal build system for QZDoom - sorry that took so long.
The update will not take effect until the next time I build QZDoom, though - probably tomorrow.
The update will not take effect until the next time I build QZDoom, though - probably tomorrow.
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Re: DRD Team Dev builds
Off-topicy soundfont discussion (that I started ) split to here: viewtopic.php?f=4&t=56448
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Re: DRD Team Dev builds
- Old OpenAL DLL with no support for stereo weapon sounds is still being distributed
- FMod DLL is still being distributed (for the third time now............)
- FluidSynth DLL missing
- gzdoom.sf2 missing
Anybody home?
- FMod DLL is still being distributed (for the third time now............)
- FluidSynth DLL missing
- gzdoom.sf2 missing
Anybody home?
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Re: DRD Team Dev builds
I've sent Blzut3 a PM with your post.
QZDoom should be distributing the correct files, if you need them quickly.
QZDoom should be distributing the correct files, if you need them quickly.
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Re: DRD Team Dev builds (temporarily down)
Update 2019/Jun/14
The site is undergoing changes. The host pulled out the rug right from under me so I have to recode some of the scripts in order to adapt.
I'll have it back up and running as soon as I can. Sorry. In the meantime you guys are encouraged to post builds in this topic until I get things working again. Linking to AppVeyor artifacts is acceptable as well.
The site is undergoing changes. The host pulled out the rug right from under me so I have to recode some of the scripts in order to adapt.
I'll have it back up and running as soon as I can. Sorry. In the meantime you guys are encouraged to post builds in this topic until I get things working again. Linking to AppVeyor artifacts is acceptable as well.
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Re: DRD Team Dev builds (restored)
Update 2019/Jun/15
I've rewritten some of the service scripts that push the files on the site. Everything should be working again. Please let me know if there are any problems.
I've rewritten some of the service scripts that push the files on the site. Everything should be working again. Please let me know if there are any problems.
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- Vintage GZDoom Developer
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Re: DRD Team Dev builds (restored)
32 bit devbuilds (v141_xp) are failing and 64 bit ones are missing too, only the logs are there.
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- Lead GZDoom+Raze Developer
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Re: DRD Team Dev builds (restored)
Big surprise there. They need to switch to the non-XP toolset.drfrag wrote:32 bit devbuilds (v141_xp) are failing
Say what you want, but a devbuild server, even if mostly automated, also needs a bit of maintenance and updating if the project it builds changes, and this clearly hasn't happened yet.
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- Vintage GZDoom Developer
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Re: DRD Team Dev builds (restored)
The main problem i see here is successful 64 bit builds not being uploaded when the 32 bit ones fail.
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- Lead GZDoom+Raze Developer
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Re: DRD Team Dev builds (restored)
Agreed. That is indeed a problem. Considering that 64 bit is the primary target it's not good if the secondary one, more prone to undiscovered problems, can block it.
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Re: DRD Team Dev builds (restored)
You guys know the scripts are public right?
Anyway since drfrag PM'd me, I'll take care of it.
Edit: And done. I assume that the legacy builds (if there should be another one) should still be on the old config?
Edit 2: Opened ticket regarding desire for partially failed builds to be uploaded.
Anyway since drfrag PM'd me, I'll take care of it.
Edit: And done. I assume that the legacy builds (if there should be another one) should still be on the old config?
Edit 2: Opened ticket regarding desire for partially failed builds to be uploaded.
Last edited by Blzut3 on Mon Jun 24, 2019 4:27 am, edited 1 time in total.
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- Lead GZDoom+Raze Developer
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Re: DRD Team Dev builds (restored)
Actually, no, I didn't. How does it work? Make a pull request if something changes?Blzut3 wrote:You guys know the scripts are public right?
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Re: DRD Team Dev builds (restored)
Yep. I do require a pull request instead of giving you all commit access since if there's some environment change like a new compiler requirement then that will ensure that I'm notified and can massage that. But yeah if there's a CMake setting change or if you want to change where it's pulling the libraries from sending a pull request is the best way to go about it.
You can also open tickets against that repo as well as that will ensure that I see your request for change.
You can also open tickets against that repo as well as that will ensure that I see your request for change.