unRyker wrote:I haven't posted here at all because I didn't have very much to contribute or add but I have been interested in your project and concerned about your health. I'm glad you're feeling a lot better now, pal! Your last few posts in this thread has worried me. Obviously like most of the others who commented here, I really like how it redesigns the textures other than running the originals through some filters and calling it "high-quality". Just a question- for the ZDoom release, have you considered doing high-resolution decals?
Again, glad to see you're doing well!
Thank you for your words of support.
I am back at work finishing up my latest tech wall redesign. It should be done in a week or less, then after tidying up the previous tech walls to further shade the beveling to match the latest tech wall I will work on others. My first priority is to get the textures done, without further compromising my bad back and shoulder, then I will work on brightmaps for GZdoom and possibly shinemaps for Doomsday, then I will look into Decals for GZDoom.
I'll have to slow my progress down to stay healthy, but in the future I plan on getting a recliner chair and a 120Hz projector so I can do hours of work without leaning forward and causing back issues. Now that I got the GTX1080 which has the required HDMI2.0 that the projector needs I will save up the cash to get the rest, then I can accelerate my workload.
The projector is around $1,500.00 and god knows what the recliner will cost as I will consult with an occupational therapist to find out which type would be most suitable for my back. Although I am not doing this for money I must treat this as if it is professional and always consider Occupational Health and Safety so I don't end up stagnant for so long due to injury ever again. This thread has shown me there are also others that are counting on me and I also don't wish to let them down either.
Luckily business is slow at my place of part-time employment and my supervisor is very supportive of my project so I am allowed to do it as Photoshop training (I work as a part-time graphic Designer) so there is at least 8 hours I can solidly work on in an office chair that supports my spine rather than leaning forward from a couch over a keyboard+mouse on a coffee table. The downside of converting my PC into a 3D 5.1 surround home theater in my lounge room.
When my setup is complete I can work lying back and with an 8 foot screen in front of me I can clearly see what I'm doing.
I also want to find out what other Photoshop plugins I can use as although Filter Forge is good, it won't do realistic, rustic wood which I wish to do for some textures, clean polished, almost plastic veneer looking wood won't cut it for those textures and I do not wish to fall short of my goal due to software restriction.
Also as I am self teaching, I am learning as I go so I will most likely revisit some of the textures I have already done and redo them with the better skills I will have in the future. This way I can release the best pack I can possibly do. At my work we don't use PhotoShop much and mainly use InDesign as we are m ore of a print design studio than an imagery based studio, although I am trying to convince the people upstairs to branch out to reach more customers.
If anyone knows of other plugins that can help in creating more realistic and worn wood, please inform me. I have more money to spend on plugins, and can also save more for the projector+recliner, now that I have quit smoking.
As soon as the tech wall I'm working on is finished I will upload it to my Deviantart and share a link here. But I must work slowly so I can keep moving forward. It was tough not being able to do anything for over a month.