You're right - and I just checked GZDoom, and it's missing from there, too. It was probably removed.LkMax wrote:Uh, do you have to edit a ini file or something? Because AFAIK there's no option on the menu to use software render.
You can use vid_renderer from either the console or the command-line - set it to 0 to enable the software renderer. The truecolor renderer right now uses 0, anyway (though I have tentative plans to possibly move it to "2" and use ZDoom's old paletted renderer as "0").
I'm probably going to create a menu that allows you to select the renderer, as well as the TC-renderer options (for filtering).
Yep that one's an oldie. I had it laying around when Torm was doing bug reports on GZDoom, and checked out my own copy at the time, since I had it handy I figured I'd test it. (Don't worry I downloaded a newer version later. )Ozymandias81 wrote:Lol I assume that's an old build of Blade of Agony because I removed all Doom inheritances or sprites in general for 3d models... But surely it looks good...Eruanna wrote:I can almost guarantee you Blade of Agony won't look well on it. But I'll tell you - it is my goal one day to be able to run Blade of Agony using QZDoom's software renderer.
Well - I guess Blade of Agony is not a TOTAL shipwreck... but I think QZDoom still has a long ways to go for it.
Btw keep up the good work Eruanna! (Still didn'thad the time to try this new port )
Thank you for the praise!