[Fixed] My bug is better than yours.

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
bimshwel
Posts: 709
Joined: Tue Jul 15, 2003 5:15 pm
Location: misplaced

My bug is better than yours.

Post by bimshwel »

Image

This 48 thing seems to not like my animation, leaving out texture patches in a few frames. It's not that they aren't being read; the exact same patch is directly above the void spot, if my memory is certain. Additionally, all my "taller than usual" sky things are vertically offset by a varying amount of pixels. Also in the distance, but not so evident in low resolution image is game displaying the usually invisible aawhatever texture. But I can handle that.
Image

More importantly is this: Everything's being faded into palette index 241, which I'm also seeing show up in place of "black" in many instances. I have modifieds colormap and playpal, but 47i is on speaking terms with them. The problem is probably because of something wrong I did (such as modifying 247) but... you know me, I'm hopeless.
Image
Here it is again in previous Zdoom, just because the other picture makes the scene look worse than it really is. That railing is just silly on its own.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm

Post by randi »

I need a level to go with those screenshots if you want me to deal with it.
User avatar
bimshwel
Posts: 709
Joined: Tue Jul 15, 2003 5:15 pm
Location: misplaced

Post by bimshwel »

Sure thing, pal. I've decided I don't want you to do anything about it. I like the crazy blue mist. But just in case I change my mind again when the serum wears off, here is my paperclip.
The sky thing I'll try to have later, just because I'd need to extract it from a big and convoluted file. Relevance in hiding is a common feature of most aspects of my life.
User avatar
bimshwel
Posts: 709
Joined: Tue Jul 15, 2003 5:15 pm
Location: misplaced

Post by bimshwel »

Come to think of it...that in my [censored word] animation is the exact same blue that shows up in place of black, which is transparent in sky graphics, so a return of usual black behaviour would right that. And I see the alignment and bait texture problems have been mentioned elsewhere since my initial whining, so I guess I'm all set here. Let's hope any errors more are found by someone else first.
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Post by Hirogen2 »

Hm, is this the same as the animdefs bug I posted about?
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm

Re: My bug is better than yours.

Post by randi »

Evil Mittens wrote:Everything's being faded into palette index 241
Fixed
Evil Mittens wrote:Come to think of it...that in my [censored word] animation is the exact same blue that shows up in place of black, which is transparent in sky graphics, so a return of usual black behaviour would right that.
I wouldn't count on that, since the problem is isolated to only one section of the sky and not the entire sky. A wad for me to test with would still be best.

What is "alignment and bait"?
Hirogen2 wrote:Hm, is this the same as the animdefs bug I posted about?
I doubt it.
User avatar
bimshwel
Posts: 709
Joined: Tue Jul 15, 2003 5:15 pm
Location: misplaced

Post by bimshwel »

Alignment refers the sky images, which where misaligned. Ehhh. Bait refers to the first texture in a file, often called "dummy," as it is the unimportant one sacrificed to bring the texture eater out of its hiding place, at which point all the other textures converge upon and slay it. Alternately, you may think of it as something of a messiah among the textures, dying for their sins.

Oikes, what are you up to, .50 now? This probably isn't even necessary, but I have what I have, so. I'm afraid it's a bit large, but if the context is important, then... it is here. We'll forget this within a week.
http://bimshwel.tripod.com/aninc.zip
It will give about 80 texture errors, but that's because of patches not included, and do not influence the animate issue in the .48 I've been using.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm

Post by randi »

What am I supposed to look for with that wad? The sky is just black.
User avatar
bimshwel
Posts: 709
Joined: Tue Jul 15, 2003 5:15 pm
Location: misplaced

Post by bimshwel »

It's in level 26... I probably should have changed the mapinfo but... I didn't. I certainly adore and admire your ability to put up with this nonsense.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm

Post by randi »

Fixed now.
User avatar
bimshwel
Posts: 709
Joined: Tue Jul 15, 2003 5:15 pm
Location: misplaced

Post by bimshwel »

Ah! Splendid. If you ever wish for me to fix one of my bugs, don't hesitate to mention it. While it's true that I only say this because I don't expect you to mention it, I've been told the thought does indeed count.

Return to “Closed Bugs [GZDoom]”