
This 48 thing seems to not like my animation, leaving out texture patches in a few frames. It's not that they aren't being read; the exact same patch is directly above the void spot, if my memory is certain. Additionally, all my "taller than usual" sky things are vertically offset by a varying amount of pixels. Also in the distance, but not so evident in low resolution image is game displaying the usually invisible aawhatever texture. But I can handle that.

More importantly is this: Everything's being faded into palette index 241, which I'm also seeing show up in place of "black" in many instances. I have modifieds colormap and playpal, but 47i is on speaking terms with them. The problem is probably because of something wrong I did (such as modifying 247) but... you know me, I'm hopeless.

Here it is again in previous Zdoom, just because the other picture makes the scene look worse than it really is. That railing is just silly on its own.