DRD Team Dev builds (restored)

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enderkevin13
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Re: DRD Team SVN builds

Post by enderkevin13 »

wildweasel wrote:
enderkevin13 wrote:I'm gonna stick with the version I have, since the svn builds lag more and are more pixely than 2.7.0
Okay, no, there is no basis whatsoever for this misinformation. Something must be configured differently between whatever versions you ran.
I tried all the settings, still lagged and pixely.
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wildweasel
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Re: DRD Team SVN builds

Post by wildweasel »

I think maybe you should give us more information. Like, a lot more information.

Can you tell us the EXACT version numbers of both versions of the port you're using? Perhaps attach both configuration files? Maybe show us pictures of what differences you're seeing?
jmickle
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Re: DRD Team SVN builds

Post by jmickle »

eternity is still being developed, see here a git commit from an hour ago: https://github.com/team-eternity/eterni ... 43816f45e2
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Nash
 
 
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Re: DRD Team SVN builds

Post by Nash »

Automated builds broken again? Github is active, binaries are a month old...
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cocka
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Re: DRD Team Dev builds

Post by cocka »

Can we have a 32 bit version of this one?

zdoom-x64-2.9pre-1117-g5c182c7.7z

Thanks.
Accensus
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Re: DRD Team Dev builds

Post by Accensus »

Spoiler:
Mystery build - prize inside!
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Rachael
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Re: DRD Team Dev builds

Post by Rachael »

I've gone ahead and uploaded an updated GZDoom/ZDoom for Windows into their proper folders - however they are 64-bit only (sorry, don't have the time or desire to set up a 32-bit environment right now), and the GZDoom builds currently do not support OpenAL (they're FMOD only).

I'll try and keep doing this until Blzut gets the auto builds restored.
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arookas
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Re: DRD Team Dev builds

Post by arookas »

Wow, thanks Eruanna! I hope Blzut can fix them soon.
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Nash
 
 
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Re: DRD Team Dev builds

Post by Nash »

Hate to be that guy but I think something's up again... 6 days since the last build...
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Rachael
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Re: DRD Team Dev builds

Post by Rachael »

Huh.

Well I am building QZDoom and it gets updated daily. You can use that, for now, until Blzut gets a chance to look into it.
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Nash
 
 
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Re: DRD Team Dev builds

Post by Nash »

I know. The concern isn't for me; it's for the general non-programming/non-building populace... :D
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Rachael
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Re: DRD Team Dev builds

Post by Rachael »

With the fluxed state of ZDoom's major refactorings (and the devastating bugs they left behind) I've been pretty lax about trimming old builds.

But that's going to change soon. If you have projects hosted here, I'm going to start trimming stuff away older than 2 months at the very least, and the next trimming will have an even shorter cut-off (eventually closing into about a month or so).

I'm giving a heads-up here before that happens though just because of why I haven't done it in the past year. If you have any keepers, now's the time to grab them.
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Rachael
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Re: DRD Team Dev builds

Post by Rachael »

I have trimmed away probably about 6-10 gigs of old stuff nobody downloads anymore. Dreamhost is probably a lot happier with me now.
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Nash
 
 
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Re: DRD Team Dev builds

Post by Nash »

The GZDoom dev builds are still shipped with the Fmod DLL. Probably redundant since Fmod is no longer in the engine...
Blue Shadow
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Re: DRD Team Dev builds

Post by Blue Shadow »

GZDoom development builds appear to have stopped being uploaded.

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