[Not a bug] server problems in 47i
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 366
- Joined: Tue Jul 15, 2003 3:49 pm
- Location: Oregon
server problems in 47i
we've been having some network problems with 47i. namely, only a limited few of us have managed to get a server started. it either seems to freeze or in my case tells me "BindToPort: EADDRINUSE". this happens to me with both -netmode 0 and -netmode 1. any idea what the problem is?
-
- Posts: 1061
- Joined: Wed Jul 16, 2003 5:29 pm
- Location: Monrovia, CA, USA
I haven't seen that specific error, but it sounds like some process is using a needed network resource such as a port. For example, if I have Microsoft Netmeeting running, I cannot start zdoom, although in that case I think it's a graphics conflict, not a network conflict.
Try completely rebooting your computer and don't start other applications before trying to host. You may need to start ICQ or whatever you use to coordinate with friends, but that's never been a problem.
If you are behind a router or firewall, you'll need to forward port 5029 to your host machine so the client's packets will reach your machine, but again this doesn't seem to be your specific problem with that error message. But, the host can seem to freeze if clients cannot join, sometimes I don't see the complete messages about waiting for other players, but when they join the game does start. If someone trying to host needs to forward port 5029 to their machine and has not done so, zdoom will just sit and appear frozen.
Try completely rebooting your computer and don't start other applications before trying to host. You may need to start ICQ or whatever you use to coordinate with friends, but that's never been a problem.
If you are behind a router or firewall, you'll need to forward port 5029 to your host machine so the client's packets will reach your machine, but again this doesn't seem to be your specific problem with that error message. But, the host can seem to freeze if clients cannot join, sometimes I don't see the complete messages about waiting for other players, but when they join the game does start. If someone trying to host needs to forward port 5029 to their machine and has not done so, zdoom will just sit and appear frozen.
-
- Site Admin
- Posts: 7749
- Joined: Wed Jul 09, 2003 10:30 pm
That error indicates that another program has already bound itself to the port ZDoom wants to use (5029). You can verify this by opening a command prompt window and using the command "netstat -a". Look for a local address ending with :5029 in the list it displays.
You can also instruct ZDoom to bind to a different port with the -port parameter:
You will need to instruct the other machines to connect to this port instead of the normal one:
Substitute 16754 with any random number above 1024 you feel like.
You can also instruct ZDoom to bind to a different port with the -port parameter:
Code: Select all
zdoom -host -port 16754
Code: Select all
zdoom -join flimdrang:16754
-
- Posts: 1152
- Joined: Tue Jul 15, 2003 9:08 pm
- Location: PROJECT DETAILS CLASSIFIED.
-
- Posts: 366
- Joined: Tue Jul 15, 2003 3:49 pm
- Location: Oregon
hm, nothing ends in 5029, so i guess it's something else? but changing the port number seemed to get rid of that crash at least.randy wrote:That error indicates that another program has already bound itself to the port ZDoom wants to use (5029). You can verify this by opening a command prompt window and using the command "netstat -a". Look for a local address ending with :5029 in the list it displays.
-
- Posts: 1061
- Joined: Wed Jul 16, 2003 5:29 pm
- Location: Monrovia, CA, USA
-
- Posts: 1152
- Joined: Tue Jul 15, 2003 9:08 pm
- Location: PROJECT DETAILS CLASSIFIED.
-
- Posts: 366
- Joined: Tue Jul 15, 2003 3:49 pm
- Location: Oregon
-
-
- Posts: 4149
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
-
- Posts: 2033
- Joined: Sat Jul 19, 2003 6:15 am
- Operating System Version (Optional): Tumbleweed x64
- Graphics Processor: Intel with Vulkan/Metal Support
- Location: Central Germany