Cool mods people might have missed.
-
-
- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Cool mods people might have missed.
Hey Kinsie shouldn't you be updating the first post with links to everything people suggested in this thread?
-
- Posts: 1446
- Joined: Mon Jan 10, 2005 7:01 pm
- Location: The Well of Wishes
Re: Cool mods people might have missed.
No, people love browsing through pages of links.
-
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
Re: Cool mods people might have missed.
Will do now!
-
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
-
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: Cool mods people might have missed.
You know, I could set up a server with which to run these wads, if ya'll would like, though I think a couple won't work with Skulltag.
-
- Posts: 8265
- Joined: Wed Jul 28, 2004 8:21 am
- Preferred Pronouns: He/Him
- Location: WATR HQ
Re: Cool mods people might have missed.
The thing I remember most about Last Resort was actually the first level, which was designed to be a pistol shootout with standard armor and some zombies running around. It was hard to rack up a lot of kills in it, and people tended to get bored trying, but damn if it wasn't a fresh idea. Island was probably the best one though. No wait, Ballroom. Wait, maybe the last one, with all the disconnected themes and rooms? But you'd need a lot of players for it.
-
- Posts: 2659
- Joined: Thu May 17, 2007 1:53 am
- Location: Finland
Re: Cool mods people might have missed.
http://www.speedyshare.com/381624800.html
ZDRP Zdoom Resource Pack, Made by Keksdose. imo a very good graphical enhancment that has got pretty much no attention whatsoever.
it adds cool effects to almost every projectile, and to almost every light source and effect. and has a own gore mod.
heres some screenies:
ZDRP Zdoom Resource Pack, Made by Keksdose. imo a very good graphical enhancment that has got pretty much no attention whatsoever.
it adds cool effects to almost every projectile, and to almost every light source and effect. and has a own gore mod.
heres some screenies:
Spoiler:
Last edited by .+:icytux:+. on Thu Jun 18, 2009 3:04 pm, edited 1 time in total.
-
- Posts: 4005
- Joined: Sat Dec 30, 2006 4:25 pm
- Location: beautiful hills of those who are friends
Re: Cool mods people might have missed.
...
Woah.
Woah.
-
- Posts: 230
- Joined: Fri Jun 12, 2009 11:52 pm
Re: Cool mods people might have missed.
wait...
what.
what.
-
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: Cool mods people might have missed.
HOLY CRAP!!!
Seriously, that's amazing! I can't belive that I have missed this thing! Awesome!
-
- Posts: 240
- Joined: Mon Feb 09, 2009 12:15 pm
- Location: Always one step behind
Re: Cool mods people might have missed.
Two of
Oh My GOD!
I'm only saying this to the screens, but I'm going to download it and see it for myself.
(I edited because I put a lot of )
Last edited by Killar on Wed Jun 24, 2009 4:18 am, edited 1 time in total.
-
- Posts: 710
- Joined: Wed Jul 30, 2008 4:45 pm
- Location: Hell, 9th level.
Re: Cool mods people might have missed.
No need for 9000! emoticons, but I get your point. That is impressive. Holy lack of framerates, batman!
-
- Posts: 2468
- Joined: Wed Apr 12, 2006 5:17 pm
- Location: Where dead carcasses lie
Re: Cool mods people might have missed.
Thanks icytux!
-
-
- Posts: 4724
- Joined: Mon Apr 10, 2006 1:49 pm
- Preferred Pronouns: He/Him
Re: Cool mods people might have missed.
Quite obviously he didn't hype it hard enough.
-
- Posts: 368
- Joined: Thu Nov 23, 2006 4:12 am
- Location: malinconia
Re: Cool mods people might have missed.
http://www.doomworld.com/idgames/index.php?id=11127
here we have a nice e1m1 remake (maybe toosimilar to original) from sailorscout. enjoy.
here we have a nice e1m1 remake (maybe toosimilar to original) from sailorscout. enjoy.