Cool mods people might have missed.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Nash
 
 
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Re: Cool mods people might have missed.

Post by Nash »

Hey Kinsie shouldn't you be updating the first post with links to everything people suggested in this thread?
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Wills
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Re: Cool mods people might have missed.

Post by Wills »

No, people love browsing through pages of links. :P
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Kinsie
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Re: Cool mods people might have missed.

Post by Kinsie »

Will do now!
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DoomRater
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Re: Cool mods people might have missed.

Post by DoomRater »

Links to Last Resort: Doom and Doom 2

Now that I think about it, it would be really nice to see these suckers updated so that they just run with modern source ports out of the box.
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Captain Ventris
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Re: Cool mods people might have missed.

Post by Captain Ventris »

You know, I could set up a server with which to run these wads, if ya'll would like, though I think a couple won't work with Skulltag.
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DoomRater
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Re: Cool mods people might have missed.

Post by DoomRater »

The thing I remember most about Last Resort was actually the first level, which was designed to be a pistol shootout with standard armor and some zombies running around. It was hard to rack up a lot of kills in it, and people tended to get bored trying, but damn if it wasn't a fresh idea. Island was probably the best one though. No wait, Ballroom. Wait, maybe the last one, with all the disconnected themes and rooms? But you'd need a lot of players for it.
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.+:icytux:+.
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Re: Cool mods people might have missed.

Post by .+:icytux:+. »

http://www.speedyshare.com/381624800.html

ZDRP Zdoom Resource Pack, Made by Keksdose. imo a very good graphical enhancment that has got pretty much no attention whatsoever.

it adds cool effects to almost every projectile, and to almost every light source and effect. and has a own gore mod.

heres some screenies:
Spoiler:
Last edited by .+:icytux:+. on Thu Jun 18, 2009 3:04 pm, edited 1 time in total.
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XutaWoo
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Re: Cool mods people might have missed.

Post by XutaWoo »

...

Woah. :shock:
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Deimus
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Re: Cool mods people might have missed.

Post by Deimus »

wait...

what.
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Viscra Maelstrom
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Re: Cool mods people might have missed.

Post by Viscra Maelstrom »

:shock: :shock:

:surprise: HOLY CRAP!!! :surprise:

Seriously, that's amazing! I can't belive that I have missed this thing! Awesome!
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Killar
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Re: Cool mods people might have missed.

Post by Killar »

:surprise: :surprise:

Two of :surprise:

Oh My GOD! :thumb:

I'm only saying this to the screens, but I'm going to download it and see it for myself.

(I edited because I put a lot of :surprise:)
Last edited by Killar on Wed Jun 24, 2009 4:18 am, edited 1 time in total.
DavidB1000
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Re: Cool mods people might have missed.

Post by DavidB1000 »

No need for 9000! emoticons, but I get your point. That is impressive. Holy lack of framerates, batman! :)
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Unknown_Assassin
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Re: Cool mods people might have missed.

Post by Unknown_Assassin »

Thanks icytux! :D
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Jimmy
 
 
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Re: Cool mods people might have missed.

Post by Jimmy »

Quite obviously he didn't hype it hard enough. :P
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daimon
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Re: Cool mods people might have missed.

Post by daimon »

http://www.doomworld.com/idgames/index.php?id=11127

here we have a nice e1m1 remake (maybe toosimilar to original) from sailorscout. enjoy.

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