Knee-Deep in KDiZD: Z1M3 screenshot-whoring brigade (12/14)

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CaptainToenail
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by CaptainToenail »

Hmm, I just tried a wad with a Dehacked patch using Doom95, the game locked up as soon as I came across a modded monster
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Ghastly
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Ghastly »

esselfortium wrote:It's actually not compatible with ZDoom.
In that case, I'm looking forward to KDiKDiZD ZD-Version. KDiZD is damn good, but KDiKDiZD would be better for Skulltag coop and survival. KDiZD is too laggy, and it'll be a while before it would be unlagged (@Risen: Though, I'd be happy to make the decorate changes to unlag it :D).
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by esselfortium »

Heh. You'd have to replace all of the voodoo doll effects with scripts, among some other things...
Gez
 
 
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Gez »

Ghastly_dragon wrote:
esselfortium wrote:It's actually not compatible with ZDoom.
In that case, I'm looking forward to KDiKDiZD ZD-Version. KDiZD is damn good, but KDiKDiZD would be better for Skulltag coop and survival. KDiZD is too laggy, and it'll be a while before it would be unlagged (@Risen: Though, I'd be happy to make the decorate changes to unlag it :D).
So the would be Knee-Deep in KDiKDiZD in Skulltag, or KDiKDiKDiZDiST. :P
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Kate
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Kate »

Gez wrote:So the would be Knee-Deep in KDiKDiZD in Skulltag, or KDiKDiKDiZDiST. :P
Make it for ZDoom, then it would be Knee-Deep in KDiKDiZD in ZDoom, or KDiKDiKDiZDiZD. =P
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by esselfortium »

Aaaaaaaaaaaaaaaaaaaanyway, this project is being made for vanilla doom. The majority of the time that's been spent on it has been in trying to push Doom's rendering limits as far as we can possibly make them go (including lots of custom textures and flats for specific areas, both for special effects and to conserve lines/visplanes), with a lot of the other time being spent on making scripted events and other trickery. Even if you can get it to work in another port, I really recommend using Chocolate Doom (or Doom2.exe itself) for the full intended experience. Playing this in a limit-removing port would probably be not all that interesting...

As Creaphis said a while back,
Creaphis wrote:Playing KDiKDiZD in ZDoom makes about as much sense as buying tickets to an opera, going to the concert hall, and then just watching the opera in the lobby on your iPod.
:wink:
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Ghastly
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Ghastly »

Playing KDiKDiZD in Skulltag makes about as much sense as buying tickets to an opera, going to the concert hall, and then watching the opera with a bunch of friends.

;)
Gez
 
 
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Gez »

Playing KDiKDiZD in Skulltag makes about as much sense as buying tickets to an opera, going to the concert hall, and then watching the opera with a bunch of blind and deaf friends.


Because, let's not forget KDiKDiZD uses extreme Doom2.exe hacks that aren't supported at all by ZDoom and Skulltag. So you can load the wad (go to the concert hall), but then it'll bug, crash, or otherwise dysfunction and you won't be able to enjoy it (blind and deaf).

There is a solution, though: there is a wad which has a low-fi version of those levels, so it'll be playable without lag, but which doesn't use and abuse Doom2.exe oddities. This was is known as Doom.wad. Sorry, it's not a free download (at least, not on honest sites) but it can be bought rather cheaply.

:wink:
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Project Shadowcat
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Project Shadowcat »

Gez wrote:There is a solution, though: there is a wad which has a low-fi version of those levels, so it'll be playable without lag, but which doesn't use and abuse Doom2.exe oddities. This was is known as Doom.wad. Sorry, it's not a free download (at least, not on honest sites) but it can be bought rather cheaply.

:wink:
Yes, legally free. Shareware, bitch. :P
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FuzzballFox
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by FuzzballFox »

Lemme know if you want this tested on Doom for PSP, seeing as it does allow dehacked- I can test it if needed...Would be sweet to have this on the go! =D
Gez
 
 
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Gez »

Project Dark Fox wrote:Yes, legally free. Shareware, bitch. :P
You cannot play the shareware Doom IWAD in Skulltag. The licence forbids you from using the shareware IWAD with PWADs and stuff, and Skulltag.wad counts as one (it has extra levels, textures, sprites, and stuff that are derived from Doom's) so for this reason the Skulltag developers disabled the possibility to play the shareware version of Doom.
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by esselfortium »

Gez wrote:Playing KDiKDiZD in Skulltag makes about as much sense as buying tickets to an opera, going to the concert hall, and then watching the opera with a bunch of blind and deaf friends.

Because, let's not forget KDiKDiZD uses extreme Doom2.exe hacks that aren't supported at all by ZDoom and Skulltag. So you can load the wad (go to the concert hall), but then it'll bug, crash, or otherwise dysfunction and you won't be able to enjoy it (blind and deaf).
Well, Ghastly_dragon's idea was to make a version of it specifically to run in Skulltag, so that he could play it online. (This version, of course, would be incapable of running in vanilla Doom, as certain things would have to be replaced with ACS scripts, some broken Dehacked stuff replaced with Decorate, etc., and that's not even counting the more minor visual glitches.) But seeing as it'll already be possible to coop KDiKDiZD online in its intended form using PrBoom or Chocolate Doom, playing a modified version of KDiKDiZD in Skulltag makes about as much sense as buying tickets to an opera, going to the concert hall, and then gathering all your friends around to watch the opera together on your laptop in the lobby. :P

And I think the screenshots and other information that's been released so far should be proof enough in and of itself that playing KDiKDiZD in vanilla Doom will be a very different experience than playing Doom.wad. :wink:
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by Project Shadowcat »

Gez wrote:
Project Dark Fox wrote:Yes, legally free. Shareware, bitch. :P
You cannot play the shareware Doom IWAD in Skulltag.
Ooh. Hello.
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esselfortium
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by esselfortium »

FuzzballFox wrote:Lemme know if you want this tested on Doom for PSP, seeing as it does allow dehacked- I can test it if needed...Would be sweet to have this on the go! =D
That'd be cool, thank you for your interest! I've actually got a PSP with Doom on it, but I haven't touched my PSP in something like a year and I can't be arsed to do it myself :P
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FuzzballFox
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Re: [WIP] Knee-Deep in KDiZD - New shots on p15! (08.08.08)

Post by FuzzballFox »

esselfortium wrote:
FuzzballFox wrote:Lemme know if you want this tested on Doom for PSP, seeing as it does allow dehacked- I can test it if needed...Would be sweet to have this on the go! =D
That'd be cool, thank you for your interest! I've actually got a PSP with Doom on it, but I haven't touched my PSP in something like a year and I can't be arsed to do it myself :P
I can't be arsed to do some stuff myself- but there we go...:P
But yeah, like I said- gimme a shout when you want some stuff tested ya?

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