[Not a bug] Cannot load external wads in 2.047
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Thanks Ultraviolet - I was able to load the pwads by dragging and dropping them onto the ZDoom.exe. And you're right - all I know about DOS I learned from Doom.
Mighty Duck, don't worry, I was not insulted. It's been a while since I used the command prompt and I may have been doing something wrong. I was actually trying to load the wads from the console (hitting the ~ key while in Doom), which may have been my problem. In the past, I always used a WAD loading program, although I don't remember which one. Now I can use all of the wads I downloaded years ago (if I can still find them) .
Mighty Duck, don't worry, I was not insulted. It's been a while since I used the command prompt and I may have been doing something wrong. I was actually trying to load the wads from the console (hitting the ~ key while in Doom), which may have been my problem. In the past, I always used a WAD loading program, although I don't remember which one. Now I can use all of the wads I downloaded years ago (if I can still find them) .
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A launcher may take up a bit of harddrive space, but it is so nice to use.
I myself use UNLEASHED which can be found here:
http://www.martin2k.co.uk/vb6/exes/unleashed.php
UNLEASHED also makes saved play sessions easier to handle, as it shows a screenshot of the spot when it was saved.
The -file command line really is not needed, as Randy mentioned so many times, to start a Pwad, just drag the file over the ZDoom icon.
I myself use UNLEASHED which can be found here:
http://www.martin2k.co.uk/vb6/exes/unleashed.php
UNLEASHED also makes saved play sessions easier to handle, as it shows a screenshot of the spot when it was saved.
The -file command line really is not needed, as Randy mentioned so many times, to start a Pwad, just drag the file over the ZDoom icon.
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Zdoom already does so.Kappes Buur wrote:UNLEASHED also makes saved play sessions easier to handle, as it shows a screenshot of the spot when it was saved.
I like command lines, especially udner Linux. Though ZDoom doesnot recognize DEH/BEX files over drag&drop IIRC.The -file command line really is not needed, as Randy mentioned so many times, to start a Pwad, just drag the file over the ZDoom icon.
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Indeed it does, but I think Unleashed is the first launcher to use the fact that Zdoom stores screenshots in the save to allow viewing the screen shots for the save outside the game.Hirogen2 wrote:Zdoom already does so.
BTW, any graphics editor that supports PNG can show the save game screenies. Just try browsing your Zdoom directory with Paint Shop Pro.
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Already did so, and to be honest I wondered when that feature was new. All I knew until then was that Zdoom had a new load/save area with a screenshot. That it uses a PNG header came evident when I opened PSP, and later a hex editor.Enjay wrote:BTW, any graphics editor that supports PNG can show the save game screenies. Just try browsing your Zdoom directory with Paint Shop Pro.
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You didn't read one of Ultraviolet's posts, did you?
Meh, a launcher is like a middleman... it's just more software to clutter things up. ZDoom's command-line isn't really all that different from vanilla's, aside from a few new features. It's the same concept for anybody who's ever used a command-line, and since this guy has been messing with Doom since '94 (before Win95), he probably had to get out into DOS to play it, and therefore probably has some command-line experience.
One may also find that, if you ask a lot of doomers, the only reason some of them know any command line stuff is because of Doom. I think there was a poll on DW a while back asking about that...