Sliced death state and NOGIB weapon function.

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SyntherAugustus
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Sliced death state and NOGIB weapon function.

Post by SyntherAugustus »

I was thinking maybe for a sword weapon it would activate a different death state for a monster, ie, the monster gets sliced in 1/2. (Chainsaws, swords, etc).

Also, if possible create a flag for a bullet weapon that doesn't gib monsters (ie, a sniper rifle shouldn't make the monster explode into gibs, maybe lose a head or something after loosing an amount of damage by the bullet attack?)
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Graf Zahl
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Post by Graf Zahl »

Use the disintegration state for it if you absolutely have to.
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SyntherAugustus
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Post by SyntherAugustus »

I was thinking that. I'll try it. What about NOGIB?
Cptschrodinger
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Post by Cptschrodinger »

Hey, can we have custom weapon damage like edge? Or is it too hard to implement?
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Graf Zahl
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Post by Graf Zahl »

What do you mean?
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Xenophon
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Post by Xenophon »

He means custom damage TYPES (e.g. DamageType Electrical, DamageType Headshot), which would result in many ways for an actor to die, possibly even different pain states based on the damage type. Implementing immunity/resistance to custom damage types may prove to be a problem though
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Bashe
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Post by Bashe »

This thread reminds me of how those Brown Ninja types die from a sword slice in SW. That would be pretty neat!
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Caligari87
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Post by Caligari87 »

I need a NOGIB flag for my Haloguns2.wad project; melee attacks often gib zombies, and it's not too realistic.

8-)
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Graf Zahl
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Post by Graf Zahl »

Done. And to make it complete there's also an ALWAYSGIB flag and a new GIBHEALTH property so that the gib health does no longer need to be the negative of the starting health. Now you can create bosses that can be gibbed. ;)
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Enjay
 
 
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Post by Enjay »

Graf Zahl wrote:GIBHEALTH
Cool!
killingblair
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Post by killingblair »

Graf, did I ever tell you that I love you?™
ant1991331
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Post by ant1991331 »

Caligari_87 wrote:melee attacks often gib zombies,
8-)
aaahhh! :shock: i hate that! making poison arrows that is not ment to gib, it makes the mod look crap! :evil:
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el zee
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Post by el zee »

Graf Zahl wrote:Done. And to make it complete there's also an ALWAYSGIB flag and a new GIBHEALTH property so that the gib health does no longer need to be the negative of the starting health. Now you can create bosses that can be gibbed. ;)
Does ALWAYSGIB work in the latest unofficial version?
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Graf Zahl
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Post by Graf Zahl »

I had to rename them because there was already a DONTGIB flag.

The flags are called EXTREMEDEATH and NOEXTREMEDEATH now and have to be used on the projectiles and weapons that do the damage.
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el zee
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Post by el zee »

thanks heaps!

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