Another way to make a polyobject
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- Pure Hellspawn
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Another way to make a polyobject
Making polyobjects are quite difficult. I was thinking that there could be an easier method to make a sliding or rotating door.
- Pure Hellspawn
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Re: Another way to make a polyobject
Please keep in mind this: it's obvious that just because You can't learn making something programmers will not waste their time to code an easier method on doing this.Pure Hellspawn wrote:Making polyobjects are quite difficult. I was thinking that there could be an easier method to make a sliding or rotating door.
I'm not being mean, but the simplest solution is just get a hang of whatever is problematic to You.
- Pure Hellspawn
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- wildweasel
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- Pure Hellspawn
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Well, I am among those that can, I actually succeeded. On the other hand, it's quite difficult and there are many among us that are unable to make polyobjects.
wildweasel, make sure everything PERFECTLY matches with what the wiki tutorial says. Also, try using the example wad, I used it instead of the tutorial, and even though my polyobject looks a little different for the sliding door, it still works with no texture problems.
wildweasel, make sure everything PERFECTLY matches with what the wiki tutorial says. Also, try using the example wad, I used it instead of the tutorial, and even though my polyobject looks a little different for the sliding door, it still works with no texture problems.
I've never made anything more complex than a set of sliding doors. I'd like to be able to do cooler things with them but just don't have the confidence yet and the rotating door tutorial looks really complicated.
Rather than it being a Zdoom feature suggestion, I think it's more appropriate that some of the editors people use today could be developed to make using polyobjects less of a chore...
Rather than it being a Zdoom feature suggestion, I think it's more appropriate that some of the editors people use today could be developed to make using polyobjects less of a chore...
- Killo Zapit
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Re: Another way to make a polyobject
OH! OH! Speaking of which what about STRIFE LINETYPE 666!Pure Hellspawn wrote:Making polyobjects are quite difficult. I was thinking that there could be an easier method to make a sliding or rotating door.
From strifexlat.txt:
Code: Select all
//666 Is used to slide a horizontal or vertical line. But none of the Strife maps
//use it, and polyobjects are better, so I won't bother implementing it.