A_JumpIfResultIsGreater/A_JumpIfResultIsLower action func

Moderator: GZDoom Developers

Costja
Posts: 188
Joined: Mon Oct 18, 2004 3:58 pm
Location: Russia, Moscow

A_JumpIfResultIsGreater/A_JumpIfResultIsLower action func

Post by Costja »

A_JumpIfResultIsGreater(int value, int jumpoffset, int script, int arg1, int arg2, int arg3)
A_JumpIfResultIsLower(int value, int jumpoffset, int script, int arg1, int arg2, int arg3)
Action functions that executes scripts and jumps if result is greater/lower than Value.

With these action functions we will can avoid using A_JumpIfHealthLower hacks.
Personally, I need only one of these functions.
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Post by The Ultimate DooMer »

I use A_JumpIfInventory hacks atm. :p
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Post by The Ultimate DooMer »

But yeah, this would give a lot more power to the mapper if script variables could be incorporated into decorate codepointers.

Return to “Closed Feature Suggestions [GZDoom]”