I mean like that doom 3 cyberdemon how only a certain thing can hurt it. And the other way around A_GotoIfMissileIs(missileid, state)
A_GotoIfMissileIsNot("SoulcubeMissile", See) or A_GotoIfMissileIs("BFGShot", See)
get the picture?
A_GotoIfMissileIsNot(missileid, state)
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All good things come with time however. I know Zdoom is a 1 man (well, somewhat 2. Graf does a lot to) so it takes awhile to get anything done, and things requiring a lot of work rarely are done. So I just good job with what's implemented so far and it'd be great to get any of these good sounding features put in, if it's not too much work.