[Not ZDoom] Rendering Issues

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
timmie
Posts: 199
Joined: Tue Jul 15, 2003 3:44 pm
Location: Vancouver, BC

Re: Rendering Issues

Post by timmie »

Blaxen wrote:Hi all,

I created a map using DeePsea under the ZdoonHexen project and ran it under ZdoomGL. When I load my wad and start going through the level I notice the engine refuses to render properley in place of some nodes.
Could you send me that map (zdoomgl@zdoom.org)?? I've noticed that on a few other maps as well, but the bug is being elusive. I think it has to do with the order the subsectors get rendered and the clipper, but I'm not entirely sure. Ultramarine.wad also has that problem in one spot (but it's fine in the software renderer).
User avatar
SargeBaldy
Posts: 366
Joined: Tue Jul 15, 2003 3:49 pm
Location: Oregon

Post by SargeBaldy »

that reminds me.
Image
i'm assuming you can tell what map that is :P

maybe that's been fixed though, my zdoomgl might be out of date.
User avatar
Enjay
 
 
Posts: 26539
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Post by Enjay »

Looks OK on my system with the latest ZdoomGL that I have.

Return to “Closed Bugs [GZDoom]”