Could you send me that map (zdoomgl@zdoom.org)?? I've noticed that on a few other maps as well, but the bug is being elusive. I think it has to do with the order the subsectors get rendered and the clipper, but I'm not entirely sure. Ultramarine.wad also has that problem in one spot (but it's fine in the software renderer).Blaxen wrote:Hi all,
I created a map using DeePsea under the ZdoonHexen project and ran it under ZdoomGL. When I load my wad and start going through the level I notice the engine refuses to render properley in place of some nodes.
[Not ZDoom] Rendering Issues
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Re: Rendering Issues
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