Intermission screen options

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DaniJ
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Post by DaniJ »

Ah good. I thought you were including these in MAPINFO, I'm glad to see thats not the case.

In Doomsday for example the plan is that Intermissions will take advantage of the InFine scripting system so the plan is the MAPINFO will just include the name of the script to use depending on the exit used.
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Tormentor667
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Post by Tormentor667 »

TheDarkArchon wrote:Praise da German programmer :rock: :rock:
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Your Name Is
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Post by Your Name Is »

Tormentor667 wrote:
TheDarkArchon wrote:Praise da German programmer :rock: :rock:
YES YES
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Graf Zahl
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Post by Graf Zahl »

*BUMP*

Check out the first post.
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TheDarkArchon
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Post by TheDarkArchon »

Couldn't the animation for each of the map's be defined in the ANIMDEFS lump?
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Graf Zahl
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Post by Graf Zahl »

ANIMDEFS animations aren't active during the intermission screen. Just check out Heretic's end of game texts.
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Grubber
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Post by Grubber »

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Graf Zahl
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Post by Graf Zahl »

Heh! ;)
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David Ferstat
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Post by David Ferstat »

On behalf of the people who will use this, many thanks, Graf! :rock:
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Graf Zahl
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Post by Graf Zahl »

Please stop this! :(
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Graf Zahl
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Post by Graf Zahl »

@Grubber: Please update your code again. There was still a minor bug there. Now it is fixed.
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Grubber
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Post by Grubber »

I have to do it tommorow, now I must go out with my friends :( (:)).

EDIT: done :)
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Post by Lemonzest »

how many intermission screens are in heretic the shadow riders? because i noticed the new lumps only go up to e3m9 and the game goes up to about e5m4 or something
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Graf Zahl
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Post by Graf Zahl »

Obviously 3. The last 2 episodes use a generic background much like Doom's E4.
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Graf Zahl
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Post by Graf Zahl »

IMPORTANT: I have found a small but serious bug. If you use this please download again.

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