Looking for a companion mod?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Justdoomnerd
Posts: 1
Joined: Mon Oct 13, 2025 2:43 am

Re: Looking for a companion mod?

Post by Justdoomnerd »

Are there any mods that have companions act as fodder for you?
PatCatz2004
Posts: 107
Joined: Fri Feb 07, 2020 10:05 pm

Re: Looking for a companion mod?

Post by PatCatz2004 »

If this is still kickin, here's another one!

https://www.moddb.com/games/doom-ii/add ... -companion
Oleg_Lati7
Posts: 1
Joined: Wed Nov 26, 2025 3:52 pm

Re: Looking for a companion mod?

Post by Oleg_Lati7 »

Hi. I made my own companion, you can add it too.

https://www.moddb.com/mods/guardians-of-justice
Last edited by Oleg_Lati7 on Thu Dec 18, 2025 4:29 am, edited 1 time in total.
PatCatz2004
Posts: 107
Joined: Fri Feb 07, 2020 10:05 pm

Re: Looking for a companion mod?

Post by PatCatz2004 »

Justdoomnerd wrote: Mon Oct 13, 2025 2:46 am Are there any mods that have companions act as fodder for you?
Technically, every companion mod acts as fodder. Some are immortal, some are semi-immortal (mainly the NeerWinter adjacent companion mods [Such as the Lo Wang, Duke Nukem, Caleb, and even the Doomguy mods] wherein the companion themselves actually enter a knock-out state after taking heavy damage), and those that are actually mortal and can die. Q Q

You really dont have to look too much into it.
lessel del rosario
Posts: 2
Joined: Tue Jan 13, 2026 9:47 pm
Preferred Pronouns: He/Him

Re: Looking for a companion mod?

Post by lessel del rosario »

say has anyone actually tried the guncaster reptile companion wad? and if so could you tell me what version of gzdoom you used and wheather it worked or not please, im trying it with uzdoom and the last version of gzdoom and it doesnt work only giving me some error regarding zscript even with all the gun caster stuff combined with it when try to run it


Ganbare-Lucifer wrote:
> Well, here we are again.
>
> Decided to merge the Nukeptyle and Dragonling companions into one,
> improving the actors, also adding Threxer as a bonus, and by also adding
> three original characters: Crocmire, Naganath and Gerdenberg.
>
> Here's the
> [url=https://www.mediafire.com/file/b0dvs41a ... s.pk3/file]Guncaster
> Reptile Companions![/url]

I want to know what files to run this with or what version of gzdoom to use for that mod, can you tell please if you do remember? im having trouble with it


edit:heres a screenshot of the error
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Enjay
 
 
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Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Looking for a companion mod?

Post by Enjay »

There is a simple error in the file. The screenshot you posted actually tells you what's wrong.

Remember, PK3 files are just zip files. So, you can just open it with the zip program of your choice (you may need to rename it from pk3 to zip to do this with some programs).

Open up the PK3.
Go into the ZScript folder inside the PK3.
Find Guncaster_Friend.zsc.
Open it in a text editor.
Scroll down to line 541.

Line 541 says:

Code: Select all

Species "GerdenbergMinion"
Change it to:

Code: Select all

Species "GerdenbergMinion";
(Note the additional ; at the end)

Save the zscript file and make sure the zip updates with your edited version.

That should be enough to get the file running.

There are still a few other minor warnings with the file if you switch on developer mode in the console:

Code: Select all

Invalid data encountered for texture Guncaster Reptile Companions.pk3:sprites/gerdenberg/weredragon
Invalid data encountered for texture Guncaster Reptile Companions.pk3:sprites/gerdenberg/werelizard
...
Script warning, "Guncaster Reptile Companions.pk3:decorate.other" line 670:
Unknown class name 'FriendWereLizardFlameBreath' of type 'Actor'
Script warning, "Guncaster Reptile Companions.pk3:decorate.other" line 779:
Unknown class name 'RocketExplosion' of type 'Actor'
Script warning, "Guncaster Reptile Companions.pk3:decorate.other" line 780:
Unknown class name 'FireProjectileExplodeLarge' of type 'Actor'
but they don't stop it running.
lessel del rosario
Posts: 2
Joined: Tue Jan 13, 2026 9:47 pm
Preferred Pronouns: He/Him

Re: Looking for a companion mod?

Post by lessel del rosario »

Enjay wrote:
> There is a simple error in the file. The screenshot you posted actually
> tells you what's wrong.
>
> Remember, PK3 files are just zip files. So, you can just open it with the
> zip program of your choice (you may need to rename it from pk3 to zip to do
> this with some programs).
>
> Open up the PK3.
> Go into the ZScript folder inside the PK3.
> Find Guncaster_Friend.zsc.
> Open it in a text editor.
> Scroll down to line 541.
>
> Line 541 says:
> [code]Species "GerdenbergMinion"[/code]
>
> Change it to:
> [code]Species "GerdenbergMinion";[/code]
> (Note the additional ; at the end)
>
> Save the zscript file and make sure the zip updates with your edited
> version.
>
> That should be enough to get the file running.
>
> There are still a few other minor warnings with the file if you switch on
> developer mode in the console:
> [code]
> Invalid data encountered for texture Guncaster Reptile
> Companions.pk3:sprites/gerdenberg/weredragon
> Invalid data encountered for texture Guncaster Reptile
> Companions.pk3:sprites/gerdenberg/werelizard
> ...
> Script warning, "Guncaster Reptile Companions.pk3:decorate.other"
> line 670:
> Unknown class name 'FriendWereLizardFlameBreath' of type 'Actor'
> Script warning, "Guncaster Reptile Companions.pk3:decorate.other"
> line 779:
> Unknown class name 'RocketExplosion' of type 'Actor'
> Script warning, "Guncaster Reptile Companions.pk3:decorate.other"
> line 780:
> Unknown class name 'FireProjectileExplodeLarge' of type 'Actor'
> [/code]
> but they don't stop it running.


Ah alright now I understand, I forgot about pk3s being open able tbh but yeah I'll try this stuff and see if it works, thanks for the assistance

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