(v3.1e) Enhanced Vanilla Project (EVP) - My first Doom mod

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A_D_M_E_R_A_L
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

3.1d (13/11/24)
Spoiler:
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AliciaPendragon
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Re: (v3.1c) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by AliciaPendragon »

A_D_M_E_R_A_L wrote: Wed Nov 13, 2024 5:17 am
AliciaPendragon wrote: Tue Nov 12, 2024 11:52 am Any plans to EVPify the Legacy of Rust stuff?
Not really
Damn. Would've been cool to have the Legacy of Rust stuff alongside everything but thank you for answering.
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Re: (v3.1d) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

Pushed a hotfix to fix the ammo usage on player's shotguns
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Re: (v3.1d) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by A_D_M_E_R_A_L »

3.1e (4/12/24)
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SadCack
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Re: (v3.1e) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by SadCack »

GZDoom is crashing immediately when using EVP 3.1e on Debian. Is this just a linux bug or has the update borked EVP on Windows as well?
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Re: (v3.1e) Enhanced Vanilla Project (EVP) - My first Doom mod

Post by SadCack »

SadCack wrote: Sat Dec 28, 2024 12:29 pm GZDoom is crashing immediately when using EVP 3.1e on Debian. Is this just a linux bug or has the update borked EVP on Windows as well?
I tried the windows version and it crashed immediately as well. Seems the GZDoom 4.14 update doesn't work with the current version of EVP. Here is the log.

OS: Windows 10 (NT 10.0) Build 19043

GZDoom version g4.14.0
W_Init: Init WADfiles.
adding C:/Doom Windows/gzdoom.pk3, 689 lumps
adding C:/Doom Windows/game_support.pk3, 3308 lumps
adding ./PLUTONIA.WAD, 2984 lumps
adding C:/Doom Windows/game_widescreen_gfx.pk3, 214 lumps
adding Enhanced Vanilla Project v3.1e.pk3, 6098 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device IOpenAL Soft on PulseAudio Output
EFX enabled
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Vulkan device: IAMD Radeon RX 6800 XT (RADV NAVI21)
Vulkan device type: discrete gpu
Vulkan version: 1.3.296 (api) 24.3.1 (driver)
Max. texture size: 16384
Max. uniform buffer range: -1
Min. uniform buffer offset alignment: 4
Resolution: 2560 x 1440
I_Init: Setting up machine state.
CPU speed: 4104 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz
Family 6, Model 165, Stepping 5
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GEnhanced Vanilla Project v3.1e.pk3:zs_evp/weapons/fist.zsc, line 16: Default parameter f is not constant in EVP_PunchSprite

Execution could not continue.
1 errors, 0 warnings while compiling Enhanced Vanilla Project v3.1e.pk3:zscript

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