REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Location: Lower Silesia, Poland
Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
Well,, 2.0 is ready for release. The only things left to add are optional, but I feel like are needed.
First one is a separate tutorial level that the players can select from the episode seelect menu, that'd ease new players into the mod's mechanics such as crouching, how ammo and reloading works, etc. I especially wanna do it because I plan on adding one cool thing to it.
Second are visual variations for Kali's men, a minor thing but I really wanna add this, i've already got the graphics done, all I must do now is to program them.
First one is a separate tutorial level that the players can select from the episode seelect menu, that'd ease new players into the mod's mechanics such as crouching, how ammo and reloading works, etc. I especially wanna do it because I plan on adding one cool thing to it.
Second are visual variations for Kali's men, a minor thing but I really wanna add this, i've already got the graphics done, all I must do now is to program them.
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
Hey, hey, the download link seems to be expired!
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
Just checked it out. Astounding amount of work went into this.
Szacun, Panie. Kupiłeś mnie polską kiełbasą.
Szacun, Panie. Kupiłeś mnie polską kiełbasą.
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
is the 2.0 out?WojtTheDoomer2K wrote: ↑Tue Dec 03, 2024 1:49 pmThank you for noticing, im updating it to a new one.
(with the aiming fix)
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
No, not yet, I only got two things left for release.
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
You absolutely deserve it, dude. I might have mixed feelings about the core of the gameplay, but even then, the effort on display is still tremendous. Congratulations!
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
To celebrate, here's a showcase of some features of 2.0!
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
Hi, I like this game. Everything is perfect except weapons pack. Vould be possible change weapons sprites or use other weapons packs ? Sorry but weapons looks bad . Maybe I am only one... sorry
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
Closest you'll get is viewtopic.php?t=78967. ROW's weapons are specifically customized for use within its maps, and cannot be replaced so easily with other gameplay mods.
All else fails, you're welcome to do your own. The more addons for ROW, the merrier.
All else fails, you're welcome to do your own. The more addons for ROW, the merrier.
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
Im working to get the tutorial finished until 18th January. It already includes descriptions of how the mod's magazines work, and about how you're intended to actually crouch to duck bullets, how some doors that are are unable to be opened make a sound, anything else i should include in it?
Also, suddenly all weapons leave the mutant rad-weapon chip instead of the bullet chip mark despite them all having leaving bullet chups in their coding.
Also, suddenly all weapons leave the mutant rad-weapon chip instead of the bullet chip mark despite them all having leaving bullet chups in their coding.
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING
i was wondering why animated plants derp out with opengl but works perfectly with vulkan.