REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by WojtTheDoomer2K »

Well,, 2.0 is ready for release. The only things left to add are optional, but I feel like are needed.

First one is a separate tutorial level that the players can select from the episode seelect menu, that'd ease new players into the mod's mechanics such as crouching, how ammo and reloading works, etc. I especially wanna do it because I plan on adding one cool thing to it.

Second are visual variations for Kali's men, a minor thing but I really wanna add this, i've already got the graphics done, all I must do now is to program them.
sprai
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by sprai »

Hey, hey, the download link seems to be expired!
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by WojtTheDoomer2K »

sprai wrote: Tue Dec 03, 2024 6:26 am Hey, hey, the download link seems to be expired!
Thank you for noticing, im updating it to a new one.
sprai
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by sprai »

Just checked it out. Astounding amount of work went into this.
Szacun, Panie. Kupiłeś mnie polską kiełbasą. :)
akinata
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by akinata »

WojtTheDoomer2K wrote: Tue Dec 03, 2024 1:49 pm
sprai wrote: Tue Dec 03, 2024 6:26 am Hey, hey, the download link seems to be expired!
Thank you for noticing, im updating it to a new one.
is the 2.0 out? :o

(with the aiming fix)
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by WojtTheDoomer2K »

akinata wrote: Wed Dec 04, 2024 6:34 pm
WojtTheDoomer2K wrote: Tue Dec 03, 2024 1:49 pm
sprai wrote: Tue Dec 03, 2024 6:26 am Hey, hey, the download link seems to be expired!
Thank you for noticing, im updating it to a new one.
is the 2.0 out? :o

(with the aiming fix)

No, not yet, I only got two things left for release.
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Dynamo
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by Dynamo »

Congratulations Wojt, for making it to the Cacowards, as a double special no less! ;) Here's to your continued modding success!
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by WojtTheDoomer2K »

Dynamo wrote: Tue Dec 10, 2024 2:13 am Congratulations Wojt, for making it to the Cacowards, as a double special no less! ;) Here's to your continued modding success!
I am truly speechless. I didn't think ROW would get any recognition and yet here it is! I am so happy!
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ZikShadow
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by ZikShadow »

You absolutely deserve it, dude. I might have mixed feelings about the core of the gameplay, but even then, the effort on display is still tremendous. Congratulations!
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by WojtTheDoomer2K »

To celebrate, here's a showcase of some features of 2.0!

Marcelus
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by Marcelus »

Hi, I like this game. Everything is perfect except weapons pack. Vould be possible change weapons sprites or use other weapons packs ? Sorry but weapons looks bad . Maybe I am only one... sorry :)
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ZikShadow
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by ZikShadow »

Closest you'll get is viewtopic.php?t=78967. ROW's weapons are specifically customized for use within its maps, and cannot be replaced so easily with other gameplay mods.
All else fails, you're welcome to do your own. The more addons for ROW, the merrier.
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WojtTheDoomer2K
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by WojtTheDoomer2K »

Im working to get the tutorial finished until 18th January. It already includes descriptions of how the mod's magazines work, and about how you're intended to actually crouch to duck bullets, how some doors that are are unable to be opened make a sound, anything else i should include in it?


Also, suddenly all weapons leave the mutant rad-weapon chip instead of the bullet chip mark despite them all having leaving bullet chups in their coding.

akinata
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Re: REDS OVER WORLD - 30-level Cold War TC - 2.0 VERSION IN THE MAKING

Post by akinata »

i was wondering why animated plants derp out with opengl but works perfectly with vulkan.

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