[RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

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TheMIDIMan
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by TheMIDIMan »

I'm on the fence about few things, so I'd appreciate some outside opinions on the matter...
Recently I've been toying with the idea of adding little cutscenes here and there in the game to kind of serve as little moments of relief. They wouldn't be very high resolution (or high framerate) as I feel like that kind of doesn't fit the style I'm going for (and would also take a lot more disk space, ew).
Also, I've thought about doing another episode (9 levels: 8 normal; 1 secret, 2 bosses) to scratch my mapping itch. Hopefully it'll be up to par with the first one, or better. We'll see.
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TheMIDIMan
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by TheMIDIMan »

Lately I've been working on a second chapter to KLOINKS! I got kind of sidetracked while brainstorming new ideas for the new levels, and came up with a friendly Hupert. I'll probably add a special level with him as a reward for collecting every Hupert in the game.
Here's a short video of an army of armed Huperts absolutely destroying a room full of various cheese-monster-things.

(I can't remember why I didn't post this here earlier.)
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TheMIDIMan
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by TheMIDIMan »

Bumping this so someone might even see the cool new 10 second FMV thing I posted.
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by Alexandra »

This is cool as hell! Love your comic sensibility, and you seem a dab hand with clay (or simulating it in the Doom engine?).
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TheMIDIMan
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by TheMIDIMan »

Alexandra wrote: Fri Sep 27, 2024 3:30 am This is cool as hell! Love your comic sensibility, and you seem a dab hand with clay (or simulating it in the Doom engine?).
I'm glad you enjoyed it!
The graphics aren't actually clay; they are modeled and rendered in Blender, a computer graphics software. The little setup I've made for myself for creating the look of clay comes pretty close to the real thing, but looks a bit too soft and clean (compared to an actual model made of clay that's being animated by hand).
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dawnbreez
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by dawnbreez »

Unfortunately, on gzdoom 4.14, I get a VM abort on the intermission screen:

Code: Select all

VM execution aborted: Tried to read from address zero.
Called from StatusScreen.StartMusic at gzdoom.pk3:zscript/ui/statscreen/statscreen.zs, line 829
Called from Klay_Intermission.ticker at KLOINKS.ipk3:zscript/menu/intermission/base, line 236
Called from StatusScreen.OnTick at gzdoom.pk3:zscript/ui/statscreen/statscreen.zs, line 872
Called from ScreenJobRunner.OnTick at gzdoom.pk3:zscript/engine/screenjob.zs, line 492
Issue is not present on gzdoom 4.12.2.
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TheMIDIMan
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by TheMIDIMan »

dawnbreez wrote: Fri Feb 07, 2025 7:31 am Unfortunately, on gzdoom 4.14, I get a VM abort on the intermission screen
Version 1.0.2 is now released and should be downloadable through the download link in the main post.
I made a very small change that seems to have made it work with GZDoom 4.14 while still working on 4.11.

Side note: the notification for the reply almost scared me, I though this game got buried in the forums for good.
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by thedaemon »

I am getting a crash on Windows11 GZDoom 4.14 and 4.11, I am too new to know how to fix it. Looks like a variable was declared twice though. :)

Code: Select all

OS: Windows 11 (or higher) (NT 10.0) Build 26100
    
GZDoom version g4.14.0
W_Init: Init WADfiles.
adding C:/Users/thedaemon/Downloads/ZDL_Windows/engine/gzdoom-4-14-0a-windows/gzdoom.pk3, 689 lumps
adding C:/Users/thedaemon/Downloads/ZDL_Windows/engine/gzdoom-4-14-0a-windows/game_support.pk3, 3308 lumps
adding ./KLOINKS.ipk3, 2004 lumps
adding C:/Users/thedaemon/Downloads/ZDL_Windows/engine/gzdoom-4-14-0a-windows/KLOINKS.ipk3, 2004 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
  Opened device IOpenAL Soft on Headphones (Realtek(R) Audio)
  EFX enabled
No GENMIDI lump found. OPL playback not available.

Execution could not continue.
Script error, "KLOINKS.ipk3:cvarinfo" line 13:
cvar 'Klay_WaterScreenShader' already exists

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phantombeta
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by phantombeta »

thedaemon wrote: Thu Feb 13, 2025 4:18 pm I am getting a crash on Windows11 GZDoom 4.14 and 4.11, I am too new to know how to fix it. Looks like a variable was declared twice though. :)

Code: Select all

OS: Windows 11 (or higher) (NT 10.0) Build 26100
    
GZDoom version g4.14.0
W_Init: Init WADfiles.
adding C:/Users/thedaemon/Downloads/ZDL_Windows/engine/gzdoom-4-14-0a-windows/gzdoom.pk3, 689 lumps
adding C:/Users/thedaemon/Downloads/ZDL_Windows/engine/gzdoom-4-14-0a-windows/game_support.pk3, 3308 lumps
adding ./KLOINKS.ipk3, 2004 lumps
adding C:/Users/thedaemon/Downloads/ZDL_Windows/engine/gzdoom-4-14-0a-windows/KLOINKS.ipk3, 2004 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
  Opened device IOpenAL Soft on Headphones (Realtek(R) Audio)
  EFX enabled
No GENMIDI lump found. OPL playback not available.

Execution could not continue.
Script error, "KLOINKS.ipk3:cvarinfo" line 13:
cvar 'Klay_WaterScreenShader' already exists

You're loading the game's file twice:

Code: Select all

adding ./KLOINKS.ipk3, 2004 lumps
adding C:/Users/thedaemon/Downloads/ZDL_Windows/engine/gzdoom-4-14-0a-windows/KLOINKS.ipk3, 2004 lumps
This means you're loading the mod as both an IWAD/IPK3 and as a mod file, you need to remove it from your ZDL mod list.
thedaemon
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by thedaemon »

Wow, thanks I totally missed that. Thanks! Love this TC.
GraySunRise
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by GraySunRise »



My playthrough of this great Total Conversion!
Last edited by Caligari87 on Tue Feb 18, 2025 11:54 pm, edited 1 time in total.
Reason: fixed YT embed

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