[RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

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TheMIDIMan
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by TheMIDIMan »

I'm on the fence about few things, so I'd appreciate some outside opinions on the matter...
Recently I've been toying with the idea of adding little cutscenes here and there in the game to kind of serve as little moments of relief. They wouldn't be very high resolution (or high framerate) as I feel like that kind of doesn't fit the style I'm going for (and would also take a lot more disk space, ew).
Also, I've thought about doing another episode (9 levels: 8 normal; 1 secret, 2 bosses) to scratch my mapping itch. Hopefully it'll be up to par with the first one, or better. We'll see.
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by TheMIDIMan »

Lately I've been working on a second chapter to KLOINKS! I got kind of sidetracked while brainstorming new ideas for the new levels, and came up with a friendly Hupert. I'll probably add a special level with him as a reward for collecting every Hupert in the game.
Here's a short video of an army of armed Huperts absolutely destroying a room full of various cheese-monster-things.

(I can't remember why I didn't post this here earlier.)
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TheMIDIMan
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by TheMIDIMan »

Bumping this so someone might even see the cool new 10 second FMV thing I posted.
Alexandra
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by Alexandra »

This is cool as hell! Love your comic sensibility, and you seem a dab hand with clay (or simulating it in the Doom engine?).
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TheMIDIMan
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by TheMIDIMan »

Alexandra wrote: Fri Sep 27, 2024 3:30 am This is cool as hell! Love your comic sensibility, and you seem a dab hand with clay (or simulating it in the Doom engine?).
I'm glad you enjoyed it!
The graphics aren't actually clay; they are modeled and rendered in Blender, a computer graphics software. The little setup I've made for myself for creating the look of clay comes pretty close to the real thing, but looks a bit too soft and clean (compared to an actual model made of clay that's being animated by hand).

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