Doom Runner (yet another graphical Doom launcher)
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 54
- Joined: Wed Mar 02, 2016 10:28 am
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: Doom Runner (yet another graphical Doom launcher)
Is there / Will there be an option to disable file icons? I think, before 1.8.0, the modlist used to look much cleaner without them. For now, I'm going to continue using 1.7.3 just because of this, lmao.
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- Posts: 21
- Joined: Sun Sep 11, 2022 4:37 am
Re: Doom Runner (yet another graphical Doom launcher)
There is, it's just kinda hidden at the moment, because i couldn't find a good place for it. Right click inside the mod list, and there it is.
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- Posts: 24
- Joined: Fri Mar 18, 2022 12:03 pm
- Graphics Processor: nVidia with Vulkan support
Re: Doom Runner (yet another graphical Doom launcher)
Hey Youda, Would it be possible to have Doomrunner open with the map pack window showing the last pack used. I realise that as it stands the app remembers the last used pack and keeps it highlighted but I have a huge list of WADs (I'm sure I'm not the only one!) and I have to scroll through to see if one is highlighted. Hope that makes sense.
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- Posts: 21
- Joined: Sun Sep 11, 2022 4:37 am
Re: Doom Runner (yet another graphical Doom launcher)
Ah, it stays scrolled at the top, but you would like it to scroll at the selected item. Makes sense, i will see if that's possible
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- Posts: 24
- Joined: Fri Mar 18, 2022 12:03 pm
- Graphics Processor: nVidia with Vulkan support
Re: Doom Runner (yet another graphical Doom launcher)
Thanks for looking into it.
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- Posts: 521
- Joined: Wed Jul 09, 2014 7:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: Doom Runner (yet another graphical Doom launcher)
I noticed with the recent update despite having it set as Fusion dark theme before updating, the new update would give an error (I assume letting me know the settings file location moved) but the theme was defaulted to the buggy mix of dark theme with light theme, so the text was unreadable, so I had to check the box, not being able to read it, and hit ok. Probably something to look into.
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- Posts: 21
- Joined: Sun Sep 11, 2022 4:37 am
Re: Doom Runner (yet another graphical Doom launcher)
Thanks. Already got this on github, looking into it.
It should be safe to just press Ok. In worst case some setting will be reset to default.
It should be safe to just press Ok. In worst case some setting will be reset to default.
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- Posts: 21
- Joined: Sun Sep 11, 2022 4:37 am
Re: Doom Runner (yet another graphical Doom launcher)
Hi.
A new version has been released. And thanks to Jake Stanley this time it's available also for MacOS
https://github.com/Youda008/DoomRunner/ ... tag/v1.8.2
A new version has been released. And thanks to Jake Stanley this time it's available also for MacOS
https://github.com/Youda008/DoomRunner/ ... tag/v1.8.2
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- Posts: 24
- Joined: Fri Mar 18, 2022 12:03 pm
- Graphics Processor: nVidia with Vulkan support
Re: Doom Runner (yet another graphical Doom launcher)
Great stuff. Thank you for your continued work on this. It's a great piece of software.
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- Posts: 521
- Joined: Wed Jul 09, 2014 7:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: Doom Runner (yet another graphical Doom launcher)
Are the Gameplay Options in the launcher based on GZDoom's options? (ie DMFlags) I'm asking because I noticed the newest version of GZDoom added a "pistol start" option, which I think is part of a new dmflags3. (I know nothing about dmflags, so excuse my wording) Would this be something that Doom Runner could add, or should it stay the way it is so it doesn't mess up non-GZDoom engines?
EDIT: For now, going to the preset's additional command line arguments and typing in "+dmflags3 128" works fine if you want to enable pistol starts.
EDIT: For now, going to the preset's additional command line arguments and typing in "+dmflags3 128" works fine if you want to enable pistol starts.
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- Posts: 27
- Joined: Tue Apr 19, 2022 4:01 pm
Re: Doom Runner (yet another graphical Doom launcher)
Hello,
i use batch files, is there a launcher that manages bat files so that i could use it ... it's the best way to use GZ, for me, batch work portable, i have a MODs folder inside GZ folder ROOT !
An app that handles bat files, there is few settings i use tho (-config // -savedir // -iWAD // -FILE ), would help me a lot, so that i don't miss typo.
Could the option to IMPORT/EXPORT batch files could be added, it'd help a lot of people keeping using batch files, i'll do anyway.
It needs verry few options:
import batch files, many, (using filename for "title")
export to batch, many, (it'd keep imported batch files name, since it used filename for "title")
check if files written in batch exist (it'd fix user typo...) then report errors
directories being relative, add absolute directories for Linux (not me)
THANKS
sample:
i use batch files, is there a launcher that manages bat files so that i could use it ... it's the best way to use GZ, for me, batch work portable, i have a MODs folder inside GZ folder ROOT !
An app that handles bat files, there is few settings i use tho (-config // -savedir // -iWAD // -FILE ), would help me a lot, so that i don't miss typo.
Could the option to IMPORT/EXPORT batch files could be added, it'd help a lot of people keeping using batch files, i'll do anyway.
It needs verry few options:
import batch files, many, (using filename for "title")
export to batch, many, (it'd keep imported batch files name, since it used filename for "title")
check if files written in batch exist (it'd fix user typo...) then report errors
directories being relative, add absolute directories for Linux (not me)
THANKS
sample:
Spoiler: