BURNEDOUT.PK3

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
EMBER
Posts: 1
Joined: Tue May 30, 2023 5:42 am
Preferred Pronouns: She/Her
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)

BURNEDOUT.PK3

Post by EMBER »

Textures and most custom monsters are from myhouse.pk3
Skeleton monster is from realm667 imported from TESII:daggerfall
Crossbow is from realm67

download: https://shorturl.at/rsuX4

video: https://youtu.be/t7wVTDusyNQ

Requires gzdoom to be played ٩(◕‿◕。)۶
User avatar
DoomThing445
Posts: 36
Joined: Wed Jun 01, 2022 3:25 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: BURNEDOUT.PK3

Post by DoomThing445 »

For a map this is fine, I personally liked it, I'm not really a critic for how a map looks.

Return to “Levels”