Whenever I use this claw on Area 51(level e4l11) it decides to crash the game.
I only switched to using RAZE after beating Episode 3 so I don't know if the claws in Episode 1 do this
Duke: The claw on Area 51 crashes the game
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Duke: The claw on Area 51 crashes the game
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Re: Duke: The claw on Area 51 crashes the game
I cannot get it to crash with the latest master.
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Re: Duke: The claw on Area 51 crashes the game
1.7.1? Or am I missing something
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Re: Duke: The claw on Area 51 crashes the game
No, current working build.
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Re: Duke: The claw on Area 51 crashes the game
To clarify to OP, I believe Graf is referring to these
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Re: Duke: The claw on Area 51 crashes the game
Phredreeke wrote:
> To clarify to OP, I believe Graf is referring to
> [url=https://devbuilds.drdteam.org/raze/]these[/url]
Oh thank you! I was shitting myself thinking I'd have to find out how to compile it. Thank you.
> To clarify to OP, I believe Graf is referring to
> [url=https://devbuilds.drdteam.org/raze/]these[/url]
Oh thank you! I was shitting myself thinking I'd have to find out how to compile it. Thank you.
Last edited by MrJJSpazz on Fri Jun 02, 2023 11:21 am, edited 1 time in total.
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Re: Duke: The claw on Area 51 crashes the game
Huh, when I try to load the save it fails and says this.
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Re: Duke: The claw on Area 51 crashes the game
Warped to the map instead, same thing happened. As soon as it gets a hold of Duke it crashes. Happens on both rendering modes I tried (Vulkan and OpenGL) on both the testing build and 1.7.1, I have no idea why it could be doing this. Maybe because it is running the world tour stuff?
Last edited by MrJJSpazz on Fri Jun 02, 2023 2:25 pm, edited 1 time in total.
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Re: Duke: The claw on Area 51 crashes the game
World Tour was indeed the critical ingredient here, it failed in the code that allows to use the original sounds there.