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Welcome to Break Point, a 9-map Doom II UDMF episode featuring colorful 3D environments from some of the best and brightest of modern GZDoom mappers.
This idea for this set was originally conjured up as an experiment for myself to see if I could stop mapping with marble for a minute and make a techbase. Along the way, I picked up jazzmaster9, Guardsoul, Remmirath, and Velvetic, and we came together to make an episode that I hope will please players of a wide range of play styles and tastes.
Howdy! Just wanted to pop in and say how much I enjoyed this mapset! The variety of locations was stellar, and the maps looked and played great. I never had any trouble navigating the maps, which I'm forever grateful for. I think MAP05 is my favorite! This was my first experience playing something with the Supercharge weapon set, but I'm glad its included, as the weapons feel great to use. This one is definitely a mapset I'll be returning to in the future.
Overall I think the use of 3D models was fantastic; I think they put to great use in this mapset! My singular gripe is with the hanging meat gore, as I felt the shininess was just a bit off-style. I do appreciate the experimentation though, and it's not a deal breaker at all. I look forward to more maps like these.
>Supercharge 2.9 is included in this PK3. Loading other mods on top may have unintended side effects or crashes.
Can we have a version that allows mods? Dont get me wrong, these maps look amazing and are a blast to play with Supercharge! At the same time I cant help thinking that I'm not the only one who wants to be able to play them with other stuff too.
I.E. Guncaster, Russian Overkill, Hellrider, IR2, Project Malice Monsters, ETC.