[WIP]GROT-INC, Urban sprawls, jungle, haunted houses, abstract purple hell

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grotski
Posts: 57
Joined: Mon May 27, 2019 5:32 pm
Graphics Processor: nVidia (Modern GZDoom)

[WIP]GROT-INC, Urban sprawls, jungle, haunted houses, abstract purple hell

Post by grotski »

>>> DOWNLOAD <<<

Decided to pick this map pack back up after leaving it dormant for like 8 years.
The first map is a somewhat big city. you can exit from the start pretty much but it'll also finish if you kill everything.
Majority of these are pretty basic gameplay wise. no overtly complicated puzzles. focused a lot on theming.

14 maps in total as of today.

most of this is still very much in need of detailing but feel like posting my progress publicly finally. the order needs help too.

Haphazard changelog: Detailing Map01, furniture, and garbage. Using 3d models because I can. Some detailing in later maps and bug fixes have been made as well.

various screenshots, new and old:
https://imgur.com/a/FkjKVlz


Spoiler: A few screenies I like in particular
Last edited by grotski on Mon Apr 03, 2023 3:19 am, edited 4 times in total.
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grotski
Posts: 57
Joined: Mon May 27, 2019 5:32 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: [wip]grot-inc: kinda all over the place themes

Post by grotski »

oh boy. i am not good with computer. fixed the dl link
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DeeDeeOZ
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Re: [wip] [gzdoom, maybe zand]grot-inc: kinda all over the place themes

Post by DeeDeeOZ »

had some spare time today so gave this a go. Only got to do first four maps but had a pretty good time with them (enough that I will play the rest when have more time). Love the simple real space feel to all the ones I played, I'm a sucker for real feeling environments.
Agree with you about the detailing lot of interior rooms where bit bland but not enough to make it unenjoyable, understand how much hard work this is.

First level is really interesting, I was playing with my Rogues+ArmyOfOz mods which gave it an urban military kill house feel which was fantastic (but I exited before I killed everything just to try out more maps) want to play it again aiming for 100% kills.
-Actually, curious if you had bigger/other plans for the first map it really felt like a big open survival map.
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grotski
Posts: 57
Joined: Mon May 27, 2019 5:32 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: [wip] [gzdoom, maybe zand]grot-inc: kinda all over the place themes

Post by grotski »

I've used map01 in other stuff, it has ctf and dm starts. All maps should have coop starts which also act like random starts around the map in map01.

odam was a tc i've worked on for a while, uses a lot of the modern features of gzdoom, models, dynamic lights, pbr materials. the whole idea behind that was search and destroy, each map exits only when everything is dead, map01 is in that somewhere.

playtested these maps with your enemy mod and hell from earth, my own human enemies mod Mildoom as well as brutal doom, think they're all great companions.
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grotski
Posts: 57
Joined: Mon May 27, 2019 5:32 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP]GROT-INC, Urban sprawls, jungle, haunted houses, abstract purple hell

Post by grotski »

an update. Trying to focus down map01.
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grotski
Posts: 57
Joined: Mon May 27, 2019 5:32 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP]GROT-INC, Urban sprawls, jungle, haunted houses, abstract purple hell

Post by grotski »

and another one. >>> DOWNLOAD <<<
Last edited by grotski on Mon Apr 03, 2023 3:19 am, edited 1 time in total.
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YukesVonFaust
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Re: [WIP]GROT-INC, Urban sprawls, jungle, haunted houses, abstract purple hell

Post by YukesVonFaust »

grotski wrote: Mon Apr 03, 2023 2:56 am and another one. >>> DOWNLOAD <<<
The link says 404 not found.
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grotski
Posts: 57
Joined: Mon May 27, 2019 5:32 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP]GROT-INC, Urban sprawls, jungle, haunted houses, abstract purple hell

Post by grotski »

YukesVonFaust wrote: Mon Apr 03, 2023 3:17 am
grotski wrote: Mon Apr 03, 2023 2:56 am and another one. >>> DOWNLOAD <<<
The link says 404 not found.
sorry about that, should be working now.

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