First time I see those. Been playing on GZDoom 4.10, so I'll give you a shout when I get to this bit.Ihavequestions wrote: ↑Mon Jan 09, 2023 9:02 pm Trying the 32-bit build of GZDoom (4.7.1) on my old PC build from 2011, I also tried the Ashes Biodome, since it's a very demanding map, and got these artifacts where you can see through walls from within the traincar but not when you step outside at either terminus.
Has anyone else observed such?
Ashes Afterglow TC - closing the vault
-
- Posts: 115
- Joined: Sat Sep 25, 2021 11:55 am
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
Re: Ashes Afterglow TC - quick update page 111
-
- Posts: 168
- Joined: Mon Jul 12, 2021 1:45 pm
- Graphics Processor: nVidia with Vulkan support
Re: Ashes Afterglow TC - quick update page 111
Right. I tried this on my laptop (RTX GPU), and got the same result, so it seems to be solely an issue with the 32-bit version of GZDoom, not a driver or hardware issue.
Case closed, I guess.
Case closed, I guess.
-
- Posts: 145
- Joined: Wed Jan 04, 2023 5:42 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 9+1
- Location: Cloud District
Re: Ashes Afterglow TC - quick update page 111
I want a quick report about this mod confliction with any allied mods. When you switch between maps; back and forth; allied mobs will duplicate every time you transfer. Nope, this is not a joke; I got a huge army by the end of game.
-
- Posts: 190
- Joined: Sun Oct 31, 2021 10:34 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 7 Professional
- Graphics Processor: Not Listed
- Location: Sweden
Re: Ashes Afterglow TC - quick update page 111
Out of curiosity is any one working on an Fanmade mod for Ashes?
-
- Posts: 168
- Joined: Mon Jul 12, 2021 1:45 pm
- Graphics Processor: nVidia with Vulkan support
Re: Ashes Afterglow TC - quick update page 111
Hey, I'm curious. Can you name some of them? I'd love to try it out.
Had to make a new gang... make 'em stronger than ever...
-
- Posts: 145
- Joined: Wed Jan 04, 2023 5:42 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 9+1
- Location: Cloud District
Re: Ashes Afterglow TC - quick update page 111
Here tons of them; viewtopic.php?t=69548Ihavequestions wrote: ↑Wed Feb 01, 2023 1:43 pmHey, I'm curious. Can you name some of them? I'd love to try it out.
Had to make a new gang... make 'em stronger than ever...
-
- Posts: 168
- Joined: Mon Jul 12, 2021 1:45 pm
- Graphics Processor: nVidia with Vulkan support
Re: Ashes Afterglow TC - quick update page 111
Oh, yes! This one even was specifically designed with Ashes in mind. So cool. viewtopic.php?f=43&t=75575.
-
- Posts: 5
- Joined: Sat Dec 10, 2022 11:09 pm
Re: Ashes Afterglow TC - quick update page 111
Is there a consensus on whether Survival or Apocalypse is harder?
-
- Posts: 190
- Joined: Sun Oct 31, 2021 10:34 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 7 Professional
- Graphics Processor: Not Listed
- Location: Sweden
Re: Ashes Afterglow TC - quick update page 111
From what i can gather from my short play session in order to try and figure this out.harperfan7 wrote: ↑Sat Feb 04, 2023 3:28 am Is there a consensus on whether Survival or Apocalypse is harder?
Survival = You deal more damage to enemies, But enemies deals increased damage to you as well.
Apocalypse = You deal more damage to enemies, But enemies moves around and attacks you faster as well as deal increased damage towards you,
Also the enemy population is increased much like when you're playing on the Arcade mode difficulty.
-
- Posts: 2
- Joined: Sat Mar 04, 2023 2:02 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
Re: Ashes Afterglow TC - quick update page 111
AmissaAnima wrote:
> [quote=harperfan7 post_id=1236613 time=1675502884 user_id=37436]
> Is there a consensus on whether Survival or Apocalypse is harder?
> [/quote]
>
> From what i can gather from my short play session in order to try and
> figure this out.
>
> Survival = You deal more damage to enemies, But enemies deals increased
> damage to you as well.
>
> Apocalypse = You deal more damage to enemies, But enemies moves around and
> attacks you faster as well as deal increased damage towards you,
> Also the enemy population is increased much like when you're playing on the
> Arcade mode difficulty.
A good overview but you missed two things.
On survival difficulty you get half ammo from certain ammo pickups
On apocalypse the enemies take less damage than survival.
Survival: cannibals die from 1 heavy crowbar attack, 1 light crowbar attack
Apocalypse: cannibals die from 1 heavy crowbar attack, 2-3 light crowbar attacks
I would say apocalypse is significantly harder. The only upside to apocalypse is you get more ammo from certain pickups and more enemies that drop guns when killed. Thing is you’ll use that ammo faster because there are more enemies with more health. The faster movement and attack also makes them harder to hit and more of a threat to you, encouraging more liberal ammo usage. On top of that you don’t get any extra armor or health pickups to compensate for the more numerous and dangerous enemies.
> [quote=harperfan7 post_id=1236613 time=1675502884 user_id=37436]
> Is there a consensus on whether Survival or Apocalypse is harder?
> [/quote]
>
> From what i can gather from my short play session in order to try and
> figure this out.
>
> Survival = You deal more damage to enemies, But enemies deals increased
> damage to you as well.
>
> Apocalypse = You deal more damage to enemies, But enemies moves around and
> attacks you faster as well as deal increased damage towards you,
> Also the enemy population is increased much like when you're playing on the
> Arcade mode difficulty.
A good overview but you missed two things.
On survival difficulty you get half ammo from certain ammo pickups
On apocalypse the enemies take less damage than survival.
Survival: cannibals die from 1 heavy crowbar attack, 1 light crowbar attack
Apocalypse: cannibals die from 1 heavy crowbar attack, 2-3 light crowbar attacks
I would say apocalypse is significantly harder. The only upside to apocalypse is you get more ammo from certain pickups and more enemies that drop guns when killed. Thing is you’ll use that ammo faster because there are more enemies with more health. The faster movement and attack also makes them harder to hit and more of a threat to you, encouraging more liberal ammo usage. On top of that you don’t get any extra armor or health pickups to compensate for the more numerous and dangerous enemies.
Last edited by McMatthew7898 on Sat Mar 04, 2023 9:16 pm, edited 4 times in total.
-
- Posts: 168
- Joined: Mon Jul 12, 2021 1:45 pm
- Graphics Processor: nVidia with Vulkan support
Re: Ashes Afterglow TC - quick update page 111
In other words: 2 heavy crowbar attacks. That's how I do it.McMatthew7898 wrote: ↑Sat Mar 04, 2023 9:09 pmApocalypse: cannibals die from 1 heavy crowbar attack, 2-3 light crowbar attacks
-
- Posts: 2
- Joined: Sat Mar 04, 2023 2:02 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
Re: Ashes Afterglow TC - quick update page 111
Ihavequestions wrote:
> [quote=McMatthew7898 post_id=1237662 time=1677985742
> user_id=37806]Apocalypse: cannibals die from 1 heavy crowbar attack, 2-3
> light crowbar attacks[/quote]In other words: 2 heavy crowbar attacks.
> That's how I do it.
I was just using that as an example to demonstrate that enemies take less damage on apocalypse.
I think the game does a good job of balancing the weapons and the main and alternate fire modes. For the crowbar the heavy attack does do a lot more damage, but it has a long wind up and cool down. The way the doom engine works too sometimes it’s better to do more attacks that deal less damage if you want to stun enemies. The pain chance is based on how many hits they receive, not the damage dealt.
> [quote=McMatthew7898 post_id=1237662 time=1677985742
> user_id=37806]Apocalypse: cannibals die from 1 heavy crowbar attack, 2-3
> light crowbar attacks[/quote]In other words: 2 heavy crowbar attacks.
> That's how I do it.
I was just using that as an example to demonstrate that enemies take less damage on apocalypse.
I think the game does a good job of balancing the weapons and the main and alternate fire modes. For the crowbar the heavy attack does do a lot more damage, but it has a long wind up and cool down. The way the doom engine works too sometimes it’s better to do more attacks that deal less damage if you want to stun enemies. The pain chance is based on how many hits they receive, not the damage dealt.
-
- Posts: 168
- Joined: Mon Jul 12, 2021 1:45 pm
- Graphics Processor: nVidia with Vulkan support
Re: Ashes Afterglow TC - quick update page 111
I know all that, but I haven't found any good use for it with regards to the crowbar (I actually never use the crowbar's main attack mode). I do make use of the stun effect with the piledriver, though.McMatthew7898 wrote: ↑Sun Mar 12, 2023 5:35 pmThe way the doom engine works too sometimes it’s better to do more attacks that deal less damage if you want to stun enemies. The pain chance is based on how many hits they receive, not the damage dealt.
-
- Posts: 2
- Joined: Sat Mar 04, 2023 2:02 pm
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
Re: Ashes Afterglow TC - quick update page 111
The crowbar’s main attack will almost completely stun lock a cannibal. It’s safer than trying to time heavy attacks
The jackhammer is generally better, but it has limited ammo and you don’t start with it. The crowbar does have some small advantages, you can use the lamp with it, it makes little noise, and the range might be a little longer.
The jackhammer is generally better, but it has limited ammo and you don’t start with it. The crowbar does have some small advantages, you can use the lamp with it, it makes little noise, and the range might be a little longer.
Last edited by McMatthew7898 on Tue Mar 14, 2023 3:40 pm, edited 1 time in total.
-
- Posts: 168
- Joined: Mon Jul 12, 2021 1:45 pm
- Graphics Processor: nVidia with Vulkan support
Re: Ashes Afterglow TC - quick update page 111
And then what? Apart from the fact that you can still be hit back.McMatthew7898 wrote: ↑Tue Mar 14, 2023 3:29 pmThe crowbar’s main attack will almost completely stun lock a cannibal.
Not in my experience. But having a cancel option for the heavy attacks would be helpful in timing them.It’s safer than trying to time heavy attacks