Specifically, I'm referring to Sound Options -> Advanced options -> Sound in Background. Starting with GZDoom 4.8.0, changing this option to On has no effect; the sound is still paused when the game window is minimized or otherwise loses focus.
I managed to narrow the problem down to commit 12ed24d066a819a128a54e2359fd0e2d48f641fe.
In case it's relevant, I'm running Windows 10 64-bit.
[4.8.0+] "Sound in Background" does nothing
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Re: [4.8.0+] "Sound in Background" does nothing
That commit does exactly what it says.
Try changing i_pauseinbackground to fix the issue.
The game is paused when the window loses focus and when that happens the sound pauses too, regardless of the setting. This is intentional and will not be changed. If you want the sound to continue, the game just needs not be paused, and that's what i_pauseinbackground changes for you.
Try changing i_pauseinbackground to fix the issue.
The game is paused when the window loses focus and when that happens the sound pauses too, regardless of the setting. This is intentional and will not be changed. If you want the sound to continue, the game just needs not be paused, and that's what i_pauseinbackground changes for you.