I assume by the message that a 3D Floor(s) is causing the issue but I can't seem to figure out where or why. The map plays correctly, at least I haven't found any issues so I'm stumped. It may be that my mod is interacting with 3D floors in a bad way but I don't see how.Save failed
Attempt to save pointer to unhandled type NativeStruct<F3DFloor>
I'm attaching a link to my entire project because I don't know what is causing this bug and not being able to save is definitely an unplayable state.
Simpy warp to LEVEL01 and try to save and it will fail and log the above message.