For the longest time I've had an interest in a fair number of Vietnam War-based videogames. It's not everyday you see a videogame depicting a war where the protagonist (usually a US soldier, though there are some with NVA/Vietcong ones) inevitably loses at some point. Naturally as a result a game like NAM caught my attention not too long ago when I was informed of its existence.
I tried playing it for 10 minutes, and promptly quit the game. It wasn't an enjoyable experience.
NAM is a game that strives to kick the player in the shins but often times without giving the player a chance to kick some shins themselves. And even without that in mind, it's dead obvious that the development team for this game had barely anything at all to work with. It looks and sounds like a glorified DN3D mod, trying too hard to be "realistic" without acknowledging the limitations of the engine and how it can severely affect one's enjoyment, giving barely any thoughts whether or not the experience is even remotely fair. Yes, I know, war is unfair, but videogames should be. To name all my grievances would be to write several paragraphs worth of basically the list below, so if you wanna know my list of complaints, imagine the list entries but they weren't implemented.
I was immensely annoyed with this game in many aspects, but at the same time I also find myself enjoying it in others. Which is why I decided out of the blue to start figuring out Build Engine modding from scratch in order to cobble up this little addon. Now, I will say, it's not much. I'm no expert Build modder, literally just started tinkering with stuff a few days ago. Don't expect a full remake of NAM or anything, but the changes here have made my experience with the game go so much better, enough for me to finish the game, and I figured I might as well release it for interested parties.
Now, about that list:
LIST OF CHANGES:
Spoiler:Regarding installation, the way I play the mod is by putting the .zip from the .7z in the same folder as Raze (don't extract the .zip), making a shortcut of Raze and then adding `-con z_NAM_tweaks.CON -file z_NAM_tweaks.zip` to the end of the Target line. I think it might work as well for sourceports like EDuke32, but I haven't tested thoroughly. This addon was pretty much made with Raze as the played port.
The Stench of Tangerine in the Afternoon
- Mod Author : ZikShadow
- Helped in Figuring Out Stuff : Victorious_Games
- 99% of New Sounds : Heart of Evil Team
- Flamethrower Sound : Valve
- Handed the M16 : JoeyTD
- Removed the M16's wheel and lines : ChopBlock223
- Boots : 3D Realms
- M14 : TNT Team
- Menu Photo : Nightdive (taken from GOG page)
- E1 End Photo : iStock
- E2 End Photo : Pexels
- Map Tally Photo : Getty Images
- Loadscreen Photo : 123RF